aim_BlownBridge

A Map for Counter-Strike: Source

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I was asked to make this into an Aim map so here you go. I did fix the displacement as suggested from the other version of this map."GG_BlownBridge" There are 2 spawn places for each team. One is on the top of bridge the othere is on the catwalk just under the bridge. I did this so the hole bridge is used. By the pitcures you can't see there is a door in the tunnel to get from the top to catwalk faster. Othere then jumping down, you can do this without killing yourself from both sides. I hope you like it . Any and all comments are welcomed to help in future projects... :)

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  • 8y
    NsFlLadyHawk avatar
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    Posted by nay0r

    Only just seen this map, thought id give it a go and give some feedback, anyone who knows me on here knows i always tend to give good constructive feedback

    As far as the map goes gameplay wise i cant really tell but id say it should play well, as someone else stated the multifloor environment should give a good sense of gameplay

    anyway onto the map, ill just list the problems really

    firstly, there are serveral Red error messages in the console that need addressing most of which are very simple to find and fix, the VPHSYICS error just means you have set a collsion on a model within the map which means that model dosnt have physics so setting the collisons to disable will get rid of these messages

    as stated aswell the tunnels need some work personally id just block them off with some metal fences or something

    next, i spotted that both doors on both sides of the map which lead towards the ladders that take you do, the handles are facing the wrong way, infact id just remove these doors and make them the proper way using a prop door, rather than a brush door with tied static door handles, this means the door will be the correct size and the door handles will move accordingly.

    the waterfall needs speeding up, id also scale down the flowing water down below a bit and acutally put some water down there, the moving water is meant to be put on top of non moving water,

    the biggest problem this map has is the displacements i found so many that are overlapping and have sharp spikes, also down below in one of the tunnels theres a displacement peaking through the wall, try smoothing ALOT of them

    one big positive is the fps is very good, its hard to tell on my system but i was averaging approx 260fps

    answer to CALHOUN on how to show fps, i wouldnt recommend fraps, cs has many ways built in to show fps

    either use net_graph "3" or cl_showfps "1"

    this map is good but needs alot of work to make it perfect
    if u need help just ask


    Thanks, for your comment any and all input someone gives me always helps me in new projects.

    The VPHSYICS error thanks when I see errors in console I get irritated not knowing how to fix them. I had seen the door handles and forgot all about it. HAHA This was my first time doing displacements tell you the truth there a little intimidating lol compiling is where they gave me a run for my money. I may revamp the map after the holidays.

    Thanks again
    Bananite avatar
    Mantra
    Bananite
  • 8y
    NsFlLadyHawk avatar
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    Posted by Clod14

    Instead of being some god-forsaken, Nub. Log into your account like the rest of us, and Post your Reply, I would like to know who it is, does not like this map.

    you sir are a Dolt. and probably dont like it because u; suck on hammer. get some tut's learn. and then log in and THEN comment. and post something more, Intuitive please. because you basically dont even tell us why it sucks. u just say it does. Good day U dolt.

    Edit. your gay.


    lol thanks bro :0)
    Bananite avatar
    Mantra
    Bananite
  • 8y
    NsFlLadyHawk avatar
    Member Joined 12y
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    Posted by Ptolemy

    Pros: This map is structurally sound (no pun intended) in that it really supplies the player with many different angles of attack, different routes, or varying paths in an effort to win the round and kill the enemy. Any map needs these optional routes to vary the gameplay and create a sense of a new challenge during every round. Your map gladly satisfies this, and not only this. The design of the map is very, very pleasing to the eye. The textures are very nice, the skybox and terrain is detailed, and you've shown great creativity with the broken sections of the bridge. I would greatly enjoy playing on your map any day.
    Cons: There are a few things that bug me. Your skybox is not... realistic. The bridge practically floats above the ground. It looks sloppy and, from my point of view, can be fixed. One other design error (in my opinion, again) is the fact that your train tunnel does not fade out to black.
    Improvements: Here I'll explain how to fix the cons I've given you:

    1.) The skybox. I suggest removing it completely and instead creating life-size world-geometry and terrain to lay against the end and the bottom of the ridge. Make sand for the ground, water to cover the sand, and perhaps even a waterfall from one side. If you want to add a 3-D skybox in place of the one you removed, it might be a good idea to make it background terrain similar to the one you have here. Mountains in the distance might look nice.

    2.) Your tunnel does not fade out to black. There is a tutorial on just that in the Counter-Strike:Source turorials section. If I find it in the near future I will give you the link.

    Notes: Your map is virtually flawless besides what I've mentioned. In a gameplay and fun sense, your map is perfect. It's just some visual details that need to be fixed to increase the map's overall finesse.

    Good job!

    Keep mapping
    I'm always here to help
    ~Ptolemy

    Edit:

    Wait! Your map does have water! It's very good but it doesn't fit the environment and doesn't seem realistic... Is there any possibility that you could use a more... blue water? Such as water_canals03? I see you have a waterfall, too. Fantastic. I will reassess.

    Your score went from 7.6 to 8.0. Sorry for the misconception.

    Sorry haven’t replied, getting ready for Easter.

    Thanks, for your comment I’m still learning and take every map I do as a learning experience. The tutorial you’re talking about I did find thanks. I may revamp the map after the holidays.
    Thanks again
    Bananite avatar
    Mantra
    Bananite
  • 8y
    nay0r avatar
    nay0r Offline
    Member Joined 15y
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    Only just seen this map, thought id give it a go and give some feedback, anyone who knows me on here knows i always tend to give good constructive feedback

    As far as the map goes gameplay wise i cant really tell but id say it should play well, as someone else stated the multifloor environment should give a good sense of gameplay

    anyway onto the map, ill just list the problems really

    firstly, there are serveral Red error messages in the console that need addressing most of which are very simple to find and fix, the VPHSYICS error just means you have set a collsion on a model within the map which means that model dosnt have physics so setting the collisons to disable will get rid of these messages

    as stated aswell the tunnels need some work personally id just block them off with some metal fences or something

    next, i spotted that both doors on both sides of the map which lead towards the ladders that take you do, the handles are facing the wrong way, infact id just remove these doors and make them the proper way using a prop door, rather than a brush door with tied static door handles, this means the door will be the correct size and the door handles will move accordingly.

    the waterfall needs speeding up, id also scale down the flowing water down below a bit and acutally put some water down there, the moving water is meant to be put on top of non moving water,

    the biggest problem this map has is the displacements i found so many that are overlapping and have sharp spikes, also down below in one of the tunnels theres a displacement peaking through the wall, try smoothing ALOT of them

    one big positive is the fps is very good, its hard to tell on my system but i was averaging approx 260fps

    answer to CALHOUN on how to show fps, i wouldnt recommend fraps, cs has many ways built in to show fps

    either use net_graph "3" or cl_showfps "1"

    this map is good but needs alot of work to make it perfect
    if u need help just ask
    Bananite
  • 8y
    Clod14 avatar
    Clod14 Offline
    Member Joined 11y
    1,061 points Ranked 4417th
    Instead of being some god-forsaken, Nub. Log into your account like the rest of us, and Post your Reply, I would like to know who it is, does not like this map.

    you sir are a Dolt. and probably dont like it because u; suck on hammer. get some tut's learn. and then log in and THEN comment. and post something more, Intuitive please. because you basically dont even tell us why it sucks. u just say it does. Good day U dolt.

    Edit. your gay.
    LADYHAWKS MAP HELPURR avatar
    Mantra
    LADYHAWKS MAP HELPURR
  • 8y
    Anonymous
    Pros: -
    Cons: -
    Improvements: -
    Notes: Is is not good play with a team! This map is a GOOD GOOD design! Or a Map to play NO! :-(
  • 8y
    The Fool avatar
    The Fool Offline
    Member Joined 9y
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    • 5 posts awarded Exemplary Feedback Medal icon
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    Pros: This map is structurally sound (no pun intended) in that it really supplies the player with many different angles of attack, different routes, or varying paths in an effort to win the round and kill the enemy. Any map needs these optional routes to vary the gameplay and create a sense of a new challenge during every round. Your map gladly satisfies this, and not only this. The design of the map is very, very pleasing to the eye. The textures are very nice, the skybox and terrain is detailed, and you've shown great creativity with the broken sections of the bridge. I would greatly enjoy playing on your map any day.
    Cons: There are a few things that bug me. Your skybox is not... realistic. The bridge practically floats above the ground. It looks sloppy and, from my point of view, can be fixed. One other design error (in my opinion, again) is the fact that your train tunnel does not fade out to black.
    Improvements: Here I'll explain how to fix the cons I've given you:

    1.) The skybox. I suggest removing it completely and instead creating life-size world-geometry and terrain to lay against the end and the bottom of the ridge. Make sand for the ground, water to cover the sand, and perhaps even a waterfall from one side. If you want to add a 3-D skybox in place of the one you removed, it might be a good idea to make it background terrain similar to the one you have here. Mountains in the distance might look nice.

    2.) Your tunnel does not fade out to black. There is a tutorial on just that in the Counter-Strike:Source turorials section. If I find it in the near future I will give you the link.

    Notes: Your map is virtually flawless besides what I've mentioned. In a gameplay and fun sense, your map is perfect. It's just some visual details that need to be fixed to increase the map's overall finesse.

    Good job!

    Keep mapping
    I'm always here to help
    ~Ptolemy

    Edit:

    Wait! Your map does have water! It's very good but it doesn't fit the environment and doesn't seem realistic... Is there any possibility that you could use a more... blue water? Such as water_canals03? I see you have a waterfall, too. Fantastic. I will reassess.

    Your score went from 7.6 to 8.0. Sorry for the misconception.

    8/10

    Mapper, Graphic Artist avatar
    Mantra
    Mapper, Graphic Artist
  • 8y
    NsFlLadyHawk avatar
    Member Joined 12y
    706 points Ranked 6427th
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    @ #CALHOUN_911#
    From 70's up to the 200's

    @ Sean Devlin
    That was somthing I wanted to do. I thought that people may complain about the amount of space on the map. But, its still something I really want to working on ;)

    Thanks
    Bananite avatar
    Mantra
    Bananite
  • 8y
    CoacH avatar
    CoacH Offline
    Member Joined 9y
    This would be better if the terrorists had a mission to blow up the bridge
    Cheeseburger Apocalypse avatar
    Mantra
    Cheeseburger Apocalypse
  • 8y
    On your computer how FPS you get?
    hell of a mess....

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Credits

Original Authors
NsF|Lady Hawk
Creater/Mapper
Special Thanks
BsF|Clod14
Testing/Brainstormers
NsF|Johnnie
Testing/Brainstormers

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Member Joined 12y
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NsFlLadyHawk
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Category

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Miscellaneous
Players
32
Development State
Final/Stable

Stats

Posts
10
Views
3,227
Downloads
1,994
Date Added
8y
Date Modified
8y

Scores

60 bScore
5.4 Rating

2 voters

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