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pl_everest_v3_b4

A Map for Team Fortress 2

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pl_everest, 2 stage map with obstacle

Everest is 2 stage payload map, with additional control point named obstacle. Obstacle give additional game play ways. Map developed about 1.5 years (from idea and alpha version). Second stage fully remaped two times. Tested on severe Siberian server. I hope you enjoy it!

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  • DontWannaName avatar
    DontWannaName Joined 12y ago
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    I think blue respawn is way too long compared to other maps.
    www.TopNotchClan.com
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  • Jolly fragger avatar
    Jolly fragger Joined 11y ago
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    I really enjoyed playing this map, is well balanced and fun, But there is some small things that looks unnaturel, fx: the displacement canal on the first picture is a little stiff made. Overal 9/10!
    A mapper avatar
    Mantra
    A mapper
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  • VMs avatar
    VMs Joined 11y ago
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    DontWannaName, thanks.. i know problem, fix it in new version :)
    UltraVioletDragon
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  • DontWannaName avatar
    DontWannaName Joined 12y ago
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    Teleporter exits seem to be being blown up when built on second floor buildings.
    www.TopNotchClan.com
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  • sighmon avatar
    sighmon Joined 9y ago
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    Nice looking map. We put it on our regular roatation on our no-heroes.com Payload Extreme server and it's getting good feedback. I'll direct our regular users here for more comments.
    Bananite
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  • VMs avatar
    VMs Joined 11y ago
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    Hanapaa, hm.. i think it's server side problem, but in next version i fix it :)
    UltraVioletDragon
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  • hanapaa avatar
    hanapaa Joined 11y ago
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    Ran into a problem on the second stage. There's a boulder near the end that you can walk through. (Its on the left hand side, right before the right turn into the final area). Red engineer built inside the boulder. Blu couldn't see the sentry until it was too late. Love the map aside from this though!
    Bananite
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  • DontWannaName avatar
    DontWannaName Joined 12y ago
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    I went through stage 1 and found a few small things. There are many places for blue and red to build teles in spawn. Mostly on the metal floor textures. The waterfall area goes pretty far back and seems like you should bring it forward or block is off earlier. I will add this to my server and see how to does.
    www.TopNotchClan.com
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  • Anonymous
    access_time 10y
    Ah, very good. Well sorry for the delay on the feedback (just got done with long move) I have a test night scheduled this Friday so hopefully we can have a go at this with a full server so I can give you some helpful thoughts/feedback. I do remember playing the first versions of this map, I like the changes from the screens and when I ran through it.
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  • VMs avatar
    VMs Joined 11y ago
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    This is real people, but they didn't registred on fpsbanana, and then a I post link on our community, they post their opinion :)
    UltraVioletDragon
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Credits

Key Authors
UltraVioletDragon
hammer, ideas
OneDal
ideas
Special Thanks
Tomsk TF2 community
Test, ideas

Submitter

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VMs Joined 11y ago
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Development Info

Notes
Hammer, ABS_PropLibrary, hands.

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Version
4

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Players
24
Development State
Beta

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