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koth_2fort_b

A Map for Team Fortress 2

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Yeah I know there already is one. The intel rooms and canals are now flooded, and the CP is located on the expanded bridge. I know it needs a lot of work, but still, I find it fun to play on.

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  • mjcabooseblu avatar
    mjcabooseblu Joined 10y ago
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    Pros: I like what you did with the flooding, great for sneaking behind the enemy. Good transition from ctf to KOTH. Cons: Bridge seems a little too short. Also, the basement is no longer really needed. Improvements: Would it be hard to stretch the bridge out a bit? Say, 1.5 times the current length? Notes: Arena_Hydro?
    Sir Beafy of Weafington
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  • Icepwn avatar
    Icepwn Joined 11y ago
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    Posted by The Political Gamer Pros: Nothing Cons: Oh where should I begin. First the fact that you kept all of 2fort means that it will have a unnecessarily large file size and on top of that not a sole will venture into anything past the spawns. Secondly it looks like a sniper fest. Valve put the roof on the bridge for just that purpose. Lastly with the spawns still in there same spots being so close to the point this map is going to be a mess in any server. Improvements: Start over and make a map from scratch and further your knowledge about hammer instead of just changing a map that already has way too many remakes.
    If he puts the spawns in the intel room all is good. And removes the flood in the basement.
    Banananananite
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  • Suxton Hael avatar
    Suxton Hael Joined 10y ago
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    I wont argue with you, this map is in early beta and will be greatly improved.
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    Pros: Nothing Cons: Oh where should I begin. First the fact that you kept all of 2fort means that it will have a unnecessarily large file size and on top of that not a sole will venture into anything past the spawns. Secondly it looks like a sniper fest. Valve put the roof on the bridge for just that purpose. Lastly with the spawns still in there same spots being so close to the point this map is going to be a mess in any server. Improvements: Start over and make a map from scratch and further your knowledge about hammer instead of just changing a map that already has way too many remakes.
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  • Snappyguy avatar
    Snappyguy Joined 10y ago
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    I think having the intel rooms in is nice. It looks like 2fort still and its a good engy set up.
    Bananite
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  • Chonch avatar
    Chonch username pic Joined 11y ago
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    The bridge feels very beta-like. I love it.
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  • iWirthless avatar
    iWirthless Joined 11y ago
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    Just a quick idea, make the intelligence battlements the main spawn, remove the flooding, and that frees up the problems of close spawn rooms...
    Vagineer Says: Hurrrrrrr
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    XradicalD Joined 11y ago
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    Pros: I like the idea of Koth, the flooded areas look cool, and it's fast action. Cons: The intelligence sings need to be removed, the flooded room are pretty much useless, since the main goal is on the middle. The cp is near the spawn so, that can be a problem. No barriers make the defense hard. Improvements: Put some barriers on the main cp, remove the intelligence sings, remove the intelligence rooms. Maybe a pair of roofs on the main CP should give the gameplay a bit more of flavor to the gameplay Notes: It's a good idea, needs some improvements.
    Tomorrow comes today
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  • strangemodul3 avatar
    strangemodul3 Joined 14y ago
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    Has this gotten any playtesting? I fear it'll be Pyro hell.
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  • Icepwn avatar
    Icepwn Joined 11y ago
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    Looks cool, remember having fun fights when engineers built sentrys outside their base on ctf_2fort, so i can see this is most likely fun
    Banananananite
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Key Authors
Suxton Hael
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MrBiggles5
Minor tweaks

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Suxton Hael Joined 10y ago
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Suxton Hael
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Beta

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