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CTF_Mercy has been updated to beta 6. This version improves the map after match testing in the UGC league.
-After UGC match playtesting, some important changes have been implemented
-Spawn camping has become much harder. The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some. It's important to note that this location provides no defensive benefit except to help clear out people camping the spawn.
-Explosives like stickies from the opposite team do not work near the spawn doors anymore
-The lower base entrance has been streamlined to not include as many 90 degree turns
-The route to the flank window has been improved to not require as many 90 degree turns
-The back base room has gotten visual improvements
-Back room walkway tweaked to have better railing and the walkway is wider on the previously thin side
-Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round. Both teams must shoot the button to disable the rule
Pros: Very fun, fast paced. When we tested on the ATF servers the rounds wen very quickly instead of devolving into stalemates.
Cons: Some areas where hard to figure out how to get to... this wasn't much of a problem after playing the map for awhile, but certain areas are just unclear initially. Gives players new to the maps a slight disadvantage. Important areas were easy to find, however.
Improvements: None that I can think of at the moment.
Notes: Loved the usage of the spawndoor from doublecross that allows teams to see out but not in. Needs to be in more CTF/CP maps.