aim_castle_strike

A Map for Counter-Strike: Source

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Akkenoth points.
  • Post: Give Akkenoth your thoughts on this Map.
  • Vote: Help Akkenoth win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Stop Lurking!

Sign up

Already a Bananite? Login

Two opposing castles.

This is my first map. There are two castles, separated only bo thin moat. One belongs to T, one to CT. There are many possible ways to dominate opposing team: * Fight your way through the moat and opponents' gate * Climb up on the wall using the ladder and smash defenders * Climb up the rope and kill enemy's snipers on the tower * Break the wall and sneak inside There is also one secret, which will give you big advantage over enemies. Will you find it? ;) Good frags!
Edit: Map is soo bugged, that I have to make a fixed version. When I'll have enough time...

Download

Posts

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
Akkenoth (me ;])
Only author.

Submitter

Akkenoth avatar
Akkenoth Offline
Member Joined 8y

Akkenoth
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Details

Version
1.0

Attributes

Miscellaneous
Players
32
Development State
Beta

Stats

Posts
3
Views
940
Downloads
1,262
Date Added
8y
Date Modified
8y

Scores

  • Not yet rated
Sign up to access this!

Development Info

Notes
* In T castle, on left (from the spawn) there is sth high and black. It's some texture bug.
* It's possible to open half of the gate by +using it.
* And another texture bug in T castle. Under left stairs.
* Ladder (outside ones) textures does not fit good
* Water texture collides with other in the same space
* It's possible to jump off the map (by climbing on the blanks, and then on the big wall around the whole map)
* Ropes look kinda weird

* Map could be bigger a bit
bcp.crwdcntrl.net tracking pixel