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koth_pokemon_stadium_b1

A Map for Team Fortress 2

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This is no ordinary pokemon stadium. This one is THE BEST EVER. PERIOD.

Introducing the King of the Hill Pokemon Stadium map. And I mean THE Pokemon Stadium map. This Pokemon Stadium map is better than all the rest. Why is it better do you ask? Because this map has FOUR DIFFERENT TERRAIN TYPES! That's right, this isn't your grandma's Pokemon Stadium map, this map features Ground, Ice, Electric and Fire stages, which change while you fight. The ground stage is wide open, nowhere to run, nowhere to hide. Just wide open mayhem. The ice stage has hills and trees for cover, but you can't get to the ammo or healthkits when on the ice stage. The electric stage has bolts of lightning going everywhere that you have to avoid while simultaneously avoiding the people who are trying to kill you. The fire stage has lava. That's right. LAVA. Don't touch it, it's hot. The stage changes every 45 seconds, with an alarm bell prior to the switch. There are two spawns for each team. Nobody gets out alive.

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  • Colonel Luxray avatar
    Colonel Luxray Joined 10y ago
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    Posted by 0urher0nik0 Add more trees and cover points. I like the lava and lighting, but as someone stated earlier, to easy to snipe.
    Yeah, still working on a solution to that.
    I suggest more trees because it would cause more mayhem with a large abundance of cover. Maybe add some snow if you know how.
    I could easily put more trees in the snow stage without making it cramped, and that would help with the sniper problem so that's a pretty good idea. I don't know what you mean by more snow though.
    The lave stage should have more rocks in it to take cover too, but not as much as the ice. Also maybe add some heat distortion if you can, with some read screen color. Kinda like a red jarate.
    Yeah, I agree that the lava stage needs more cover. A bit of an oversight on my part. As far the red overlay I think that would get kind of annoying, and I don't think making heatwaves would be possible without greatly taxing the performance.
    The ground is pretty hectic as it is, but maybe if you can add weather effects, like sandstorm? Low viability?
    I don't really want to add anything to the ground stage as it's supposed to be a base for the other three. I tried putting snow and falling ash into the fire and ice stages but I had problems with implementing them. I'll try again but it's still doubtful.
    The electric looks good as it is. The map does seem to need a little more lighting though.
    Once again, working on that.
    I'm an electric type.
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  • 0urher0nik0 avatar
    0urher0nik0 Joined 10y ago
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    Add more trees and cover points. I like the lava and lighting, but as someone stated earlier, to easy to snipe. I suggest more trees because it would cause more mayhem with a large abundance of cover. Maybe add some snow if you know how. The lave stage should have more rocks in it to take cover too, but not as much as the ice. Also maybe add some heat distortion if you can, with some read screen color. Kinda like a red jarate. The ground is pretty hectic as it is, but maybe if you can add weather effects, like sandstorm? Low viability? The electric looks good as it is. The map does seem to need a little more lighting though.
    I am here, not there, here.
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  • Colonel Luxray avatar
    Colonel Luxray Joined 10y ago
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    I can round off the edges rather easily, so that's fine, I just need to find a stadium light model so there is an actual visable source that the light is coming from. I'm sure I can find one somewhere.
    I'm an electric type.
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  • Flambe avatar
    Flambe Joined 11y ago
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    Did someone say... Pokemon? Couldn't resist :) Sounds like a good map to me!
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  • Mr_Sun avatar
    Mr_Sun Joined 10y ago
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    I love seeing spinoffs of Pokemon things. i have the Pokeball for the Sandman. haha this actually looks pretty cool except for the lighting and maybe round the edges a bit and add some color to match the theme of pokemon.
    Bananite
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  • cbale2000 avatar
    cbale2000 Joined 11y ago
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    Ok, well the map may not be fullbright but it sure as hell pretty close. Looks like the light_env is straight vertical and MUCH brighter than normal (Hence why I originally thought it looked fullbright). There also appears to be a few texture glitches as well (which could also contribute to why several of the textures appear somewhat fullbright-looking). I still say the map could use BETTER lighting regardless.
    Mentlegen... avatar
    Mantra
    Mentlegen...
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  • Megadude avatar
    Megadude Joined 14y ago
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    Posted by cbale2000 *Reads Page Title* Oh gawd... *scrolls down* ... *Facepalm* On a related note, add lighting, fullbright maps = fail.
    If the map was fullbright, it would be a lot brighter. Check some of the fullbright maps around this site to see what a fullbright map actually looks like. As far as the map goes, it does look too sniper friendly to me, although it would go well with my pokemon sandman skins.
    Noob for life ;-P
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  • Colonel Luxray avatar
    Colonel Luxray Joined 10y ago
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    I have lighting, this is not a fullbright map. You can't see it but there are shadows on the stadium walls.
    I'm an electric type.
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  • cbale2000 avatar
    cbale2000 Joined 11y ago
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    *Reads Page Title* Oh gawd... *scrolls down* ... *Facepalm* On a related note, add lighting, fullbright maps = fail.
    Mentlegen... avatar
    Mantra
    Mentlegen...
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Colonel Luxray
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Special Thanks
Donner Raichu
Helping me brainstorm

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Colonel Luxray Joined 10y ago
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Colonel Luxray
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I'm not done yet. Any community suggestions are welcome.

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42
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Beta

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