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cp_mainline_rc6

A Map for Team Fortress 2

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The map was made for comp tf2.

Change Log from RC5 to rc6 -Removed the "fake doors" -Big fps boost around 2nd and mid point. -Removed the crate at mid and placed a platform -Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it. -Removed the small health pack at 2nd point. -Lowered the cap point on last, height wise so it should be easier to attack it and attacking it. -Removed the big pipe on last and raised the ground so its easier accessing the point. -Fixed the splash dmg at mid. -Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn. -Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train. -Fixed a few other things as well. -Moved the ammo pack on 2nd so its easier to see. -Moved back the health cabinets in the spawn so its easier to attack last. -Lowered the respawn times. -Widen all the small entrances. -Drastically shorten the valley side so its more useful now. -Resized the size of the last point so its much smaller now for 6v6. -Reworked all the interior areas. -Added a route at last.

Files

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  • Redox avatar
    Redox Joined 10y ago
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    access_time 9y
    dont work with Quantum high and Ultra Quality config, only with high fps config
    Bananite
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  • KillerCroc avatar
    KillerCroc Joined 10y ago
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    access_time 10y
    Pros: We have this map in our server and everybody loves it. Cons: I think it needs more health packs in some areas. Improvements: None Notes: Good work!
    Bananite
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  • swaty avatar
    swaty Joined 12y ago
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    555 points Ranked 45015th
    access_time 10y
    Change Log from RC2 to RC3 -Added more detail to the map. -Fixed a ton of playerclipping issues. -Closed off the balcony at 2nd point to fix the issue with the backcapping. -Added a connector between the left right building going to 2nd point. -Improved fps throughout the map. -Fixed a bunch of visual problems. -Reworked some of the buidlings at mid and 1st point. -Adjusted the far right route so its shorter and more useful. -Added more lights to certain parts of the map. -Added more detail to the spawn rooms. -Fixed some ugly shadows. -Fixed some problems with the overlays being too big. -Fixed some leaks on some brushes. -Shorten the left side at 2nd point. -Fixed some shadow problems on some props. -Reworked the area at 2nd point making the yard bigger. -Fixed some buggy doors. -Changed the location of the 2nd forward spawn to a different place. -Added more cover at the right entrance to mid. -Retextured Mid building with natural textures. -Added more signs. -Fixed a problem with the spec cams. -Reduced filesize by 3MB.
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  • Balisong Gaming avatar
    Balisong Gaming Joined 11y ago
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    access_time 10y
    I guess this is cp_reelfoot, updated and renamed. I'm not too sure, but if it is you should include that in the Author's Readme/Notes This is a great looking map. There is a great use of textures, colors and lighting. The map is very visually appealing and well detailed. To sum things up, I would say that this is a valve quality map and is also quite realistic. Nice work on this map.
    [BG] Hubert
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Credits

Key Authors
Henry (S.W.A.T.Y)
Unknown

Submitter

swaty avatar
swaty Joined 12y ago
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555 points Ranked 45015th
swaty
Creator
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Game

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Category

License

Details

Version
RC6

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

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