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CTF Atrophy

A Map for Team Fortress 2

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Atrophy is an attempt to revitalize CTF in TF2.

CTF Atrophy takes the best parts of the CP map Atrophy and mirrors them to create a unique and fast CTF layout. It uses a linear rolling ctf mechanic, like in ctf_backpier, to prevent stalemates and keep games tight; as each round progresses, the intel briefcases will roll forward until they reach the middle. If the flag is taken, the cart will stop until it's returned; if it's captured the carts will roll back to the beginning of their track and creep forward once more. The flags cannot be captured unless the capturer's team's flag is resting on the cart. The theme is of two ancient temples being renovated by BLU and RED; you'll find spytech scattered throughout the ruins and corridors. Enjoy! Thanks to: 2f2f and F_M for playtesting etc... ABS for prefabs, ent gallery and all "FernFerret" for his capture zone signs the Swamp team for used materials Acegikmo for help, env gallery, and custom materials Flame for playtesting, suggestions Changelog: B3: Flags now require ownership of both flags to cap (flag must be at home) Optimization all around Small geometry changes -Fence added within base's courtyard -Fence lowered near cap zone to allow headshots, projectiles to intercept carrier Map now autoexecs server cmd disabling ctf crit bonus Map now properly ends after time runs out Cart speed reduced by 1/5th on return B2: Detailing pass Lighting Fixes Hull/clipping fixes Hanging plank reduced to wooden plank Pakratted properly Optimization Public release B1: Lighting Changed Skybox Changed Massive detail pass Cart path widened Sentry cover added Adjusted health/ammo Added filters to cart hurt triggers More signs added A1: Private Release Point C mirrored onto itself CTF mechanics added Various bsp changes to accomodate Lighting/skybox changed

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  • RandomExpletive avatar
    RandomExpletive Joined 10y ago
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    A favorite on our servers, absolutely NO downside, a great ctf map that will rule for ages
    Totally Sexy
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  • Noise avatar
    Noise Joined 12y ago
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    265 points Ranked 51914th
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    Pros: Great idea for gameplay. Unique and easy to understand. Nice cart movement. Good layout. Cons: The intel doesn't reset properly on suddendeath. You can get trapped in the cap zone. Improvements: Fix suddendeath.
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    Mantra
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  • Balisong Gaming avatar
    Balisong Gaming Joined 10y ago
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    Looks amazing.
    [BG] Hubert
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  • Egan avatar
    Egan Joined 10y ago
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    Looks really great! I love the ideas in this map. I'll test as soon as my download completes. :P
    Pigsareit avatar
    Mantra
    Pigsareit
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  • NerdKoopa avatar
    NerdKoopa Joined 10y ago
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    Very nice! This is the first time I have seen someone using textures from Gorge in a community map (screenshot 5).
    Unofficial ROFLCOPTER pilot
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Credits

Key Authors
MangyCarface
Mapper
Acegikmo
Material Artist

Submitter

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MangyCarface Joined 11y ago
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MangyCarface
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Details

Version
B3

Attributes

Miscellaneous
Players
32
Development State
Beta

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