GG_SpecialThis is my entry for Surf Gurus GunGame Mapping Contest 09. www.surfgurus-clan.com Link to Contest thread I joined the contest a little bit late but I managed to create a pretty good map now in time.
You can Reach the top floor by jumping on the crates or standing on one of the lift platforms in the middle. When I created this map I wanted to build something unique but at the same time keep the spirit from the main gungame style. Wich for me means colorful, contrast textures and more brushwork than models. Some people wanted me to use the "glowing" neon textures but for the reason that they have been totaly overused the past year I don´t want use them. And its more "like me" to use other lighting effects. One other goal I had was to make something harder when it comes to gameplay. I wanted to have less cover and more open areas so Players cant hide and camp too easy. A blank field aint that good either but I think I found a pretty good balance at last.
- Custom Meshes
- Custom Textures
- Custom Skybox "Miramar" created by Hipsot and converted to CSS by "[-B-]"
- Custom Navigation Mesh (nav.file) for bots including place names.
- Advanced Optimization
- Custom Radar/overview
- Custom motd (Welcome screen)
- 32 spawnpoints (16 T/CT)
- packed bsp. All files are packed in the bsp for an easy install.