First off I would like to say great job on your first sub, Second I would like to say for some one who is just learning the skill of mapping with sdk your doin great I am looking forward to your future subs dont worrie about comments on the texture ect... use them to improve you skills as a mapper but for a dev map such as this it is for typicaly gg so not to worrie about detail props and light sources , you may want to pull the env_light away from the walls a little bit to light the are in the dark spaces ect.. as far as textures go they are good for dev textures they are straight and balanced . again as a aim map this is good most of the time aim_maps an gg_maps will be voted for oer highly detailed maps so good job. playes well for your first map I rate 8/10 good luck an again ask me anything you need to know I will help.
Quote (Megadude) Blocky. Only dev textured. No detail. Lights without light sources. At least it plays ok.(Megadude)
What do you expect for a css aim_map? for his first map sub I think he did well. buy (no detail) I hope you mean no detail props / anywyas like I said ownu328 use the comments as a guid on what to change for future subs Great job!