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cp_treehouse

A Map for Team Fortress 2

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a+b>c style cp map

"When you were young, you built a treehouse, you got up there with your GI Joes and flung them about. When they went over the ledge, they fell to their death, or at least until they were in pieces. This is where you're going to end up after playing in the Treehouse. Like to fly through the air, powered by explosions? You'd better be pro, or you're going to die like Snake-eyes, in a heap, on the ground. And you're gonna grit your teeth and rage, QQ about the map, the enemy, and above all the infernal Engineer who wanted only one thing: to punish you for daring to attempt to own the Treehouse." B3: added the hybrid cp/ctf hud to ease navagation added a few buildings up in the trees "fixed" holle in the floor around point A reduced cap times on A and B from 30s to 25s misc other bug fixes This is my 2nd map the wood Textrues are were made in "wood workshop" using the base tf2 pallet for colors also a few props from the "swamp pack" released through tf2maps.net

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  • RockLegend2 avatar
    RockLegend2 Joined 6y ago
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    142 points Ranked 61038th
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    Just so happened to find this map while looking through other TF2 stuff. Reminds me so much of Kashyyyk from Knights of the Old Republic. I absolutely love it. Too late to rate it, but 10/10 from me.
    Bananite
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  • Gonfin avatar
    Gonfin Joined 10y ago
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    114 points Ranked 65109th
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    map updated, and texture problems fixed on a side note, it appears as the new update broke some of the textures, an update will be out later in October. "Thanks for the info, a a better cleaner, more signs, more & bigger healthpacks, with treetops, version will be out in the next hour so it will be intresting"
    All Your Cake Are Belong To Us
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  • ics avatar
    ics Joined 12y ago
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    4,815 points Ranked 1360th
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    access_time 10y
    This map reminds me a lot about SNES game Donkey Cong Country tree levels. I really like the idea a lot. You really should add more healthpacks and ammopacks to the surrounding area, near the each A and B CP because those points go fast. Engineers barely get sentries set up on one spot and boom the point goes. The C CP is the hardest to take on really. Perhaps this could be rethought a bit as it's kind of hard to take on, compared to A and B. We tested this on our 30 slot server today, which is why i am typing this here. Nice job so far.
    http://ics-base.net/games.php
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  • Gonfin avatar
    Gonfin Joined 10y ago
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    In some ways yes it was, but it was mostly inspired from a game called Myst, at least that's what i thought of when i did it.
    All Your Cake Are Belong To Us
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  • Balisong Gaming avatar
    Balisong Gaming Joined 10y ago
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    I think I love you.. This map looks insanely awesome, absolutely amazing. I have to ask you, was this map inspired by DM-TokaraForest? This map reminds me of that a little bit, back from UT2004 Anyway, this map looks gorgeous and really fun to play. I'll get this on my server soon and give you some feedback. Amazing job, and to think that this is only your second map. This is just crazy, great job Gonfin.
    [BG] Hubert
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Key Authors
Gonfin
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Gonfin avatar
Gonfin Joined 10y ago
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114 points Ranked 65109th
Gonfin
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Version
3

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Miscellaneous
Players
32
Development State
Beta

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