From CT spawn to T spawn, the map is perfectly mirrored on both sides to promote a balanced game play experience for both teams. The obstacles in the level, as well as the floor plan, is designed so that all forms of weapons are viable. The map is structured for fast action shooting, while providing the player enough cover to prevent complete frag-fests.
Designing this map was a real treat. Using my experience as a long-term Counter-Strike vet, my goal was to make a map that is both fun and challenging for the player, allowing them to use any weapon they choose and still be effective.