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A Map for Team Fortress 2

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PL_UNIVERSE ------------------ Map by strangemodule Special Rat model by NeoDement, Erghize, and Moonwolf3 Special thanks to A Boojum Shark for the gameplay resource and Ravidge for the lighting library, as well as Penguin for helping me with the teleports, and the community for testing it and playing it with me. Basically, this is a PL map that combines three of TF2's themes: desert, industrial/well, and alpine. I welcome (and demand!) constructive criticism. Changes for RC: -1st blu spawn now has 3 exits from the inner spawn area -expanded 1st blu spawn to cover the left side right before the left building entrance -changed setup time to last 65 seconds -edited/removed various item pickups -redone interiors for several buildings -more optimization -minor lighting edits -minor detail and layout changes -fixed bizarre shadows underneath the cart track -fixed some places the cart would get stuck -hidden rats are now hidden bobbleheads -explode pit now kills players near it during initial explosion, and opens up Changes in Beta4: -more detailing! -more lighting! -gave the 2nd blu spawn another spawn exit -widened the metal spawn door for the 1st blue spawn -added a gate model to show where you can exit the gated area -edited the skybox a little bit -various other changes Changes in Beta3: -3 sneaky rats are hidden in the map! See if you can find em! -removed attic from desert area due to lack of use -toned down HDR majorly -more decoration -some slight additions to previous buildings -fixed up the gate door near the final cap, and added junk to let BLU jump over the gate -more destructible props during the explosion -Various small fixes and tweaks Changes in Beta2: -there are now only 3 capture areas -added a forward spawn for RED -added an hole between the red guardhouse near cap1 and the desert area -compiled with detail props on -added some minor details -added some more items in general -added some optimization for better performance -added a side garage area for blu to sneak into the main dark blue building near final cap -fixed some "cart floating over the track" issues -fixed cubemaps reflecting unbuilt surfaces -moved the gated area exit over a bit -removed invisible walls over gates, allowing people to shoot over and even jump over Changes: -made the areas wider in general -fixed 2nd blu spawn door only letting one person out at a time -redid the lighting -fixed getting stuck on the one-way gate near the final 2 points -added an alternate route in the blue building near red's spawn. It is an underground tunnel that goes directly into the middle area. -added some misc decorative props -added a skybox -prevented building on the cap where the bomb drops ------------------ To install: Extract into your Team Fortress 2's maps folder.


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strangemodul3 Joined 14y ago
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