zm_airport_panic_beta1

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Zombies have attacked the local city and some residents have taken hold inside the airport, get ready the zombies are coming!

=============== THIS IS THE BETA VERSION. YOU CAN FIND THE FINAL VERSION HERE: http://www.fpsbanana.com/maps/123077 =============== Zombies have attacked the local city and some residents have taken hold inside the airport, get ready the zombies are coming! - Huge map - 64 Spawns - 3d Skybox - Cubemaps - Optimized - Plenty of secret spots - Overview radar - Buy Zones THIS IS A BETA VERSION. I am looking for critical feedback on this BETA version, so that the final version can be better, thank you. Also, I know the file is large.. it will be reduced in size for the final version. I used a lot of custom content.

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  • kavinsky avatar
    kavinsky Joined 11y ago
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    Just a heads up the latest css engine update broke the map, it cant be played anymore.
    Bananite
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  • Zincoshine avatar
    Zincoshine Joined 9y ago
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    The map is amazing. however server crashes when player count goes above 30. Servers can't handle the map.
    Bananite
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  • Terrora avatar
    Terrora Joined 11y ago
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    access_time 10y
    Please not this feedback, isn't meant to make your map look bad or put you down it is merely meant to give you some decent high quality feedback so you can improve your map! (Sorry it took so long to give you direct feedback on fpsb.) :D Also note: A lot of the feedback for this map I gave to you when you posted, it on zmmapperz at first and from steam chat. However I will also rate it here. (As you know the details I will, not go into massive detail) Design: The maps design is brilliant, as I have told you in the past. Its a lovely design spacious and looks very much like it could almost fit in as a real aiport. Two suggestions for its design as I have mentioned before is from the t spawn (near the check in desks) you should add a door leading to the lost and found room I think it was. This would give a 1rd way through, which would give the players more options and probably lead more players to survive rather than being killed right at the start. The second idea was to at the check in desks, to make it so you can break some of the glass so you can crouch through it, as these spots are currently impossible to beat, with two vending machines blocking it/ even one can be hard with these entrance ways. (I think rest of the map I really covered with you when I was talking to you on steam to be honest) But still awesome job with the design, definitely well worth a 10/10! Can't wait for v2. Oh and maybe make it so the converyor belts work :D But could cause lags so idk :D Gameplay: As like before I have gone through a lot of this with you, main points being that you should remove all blue vending machines and replace them with the smaller glowing ones. I would also suggest, making another way to get into the different shops in the giant room with the conveyor belts. In the tower, the vending machine is directly underneath a light so when you try to move it it always gets knocked over. I think you told me you already removed this though :D Also you have your crane, in side the hidden hangar this is really hard to defeat as there is only one way up if I remember correctly. Rest I have probably said to you before. Looks: Most of the map looks brilliant and realistic, with only a few parts of it letting it down. So reeally nice job with the texturing / custom content as well, it definitely helps to boost your maps 'image' and appear. As your first zombie map if I remember correctly this really was a master piece with such high fps too... I think you fixed it but there was a nodraw showing at your crane. Awesome job as I said before! Can't wait to see v2, don't give up mapping for zombie mod, I hope you get back to mapping v2 soon! Awesome job, definitely one of the most appealing zombie maps, with just a few things to smooth out gameplay wise!
    The Pirate King
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  • The Church avatar
    The Church Joined 11y ago
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    The aircraft in screenshot one could be improved, or use custom models although it looks very nice. dling
    HNNNNNNNG
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  • .:)DarkWolf(:. avatar
    .:)DarkWolf(:. Joined 10y ago
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    Looks for an awesome map :D theres no way to stop me downloading this :P
    Darkness And My Wolf Madness avatar
    Mantra
    Darkness And My Wolf Madness
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  • _shifty avatar
    _shifty Joined 10y ago
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    Sweet dude. this is the best zm map i have seen yet. 10/10 . bad ass
    banananananananite avatar
    Mantra
    banananananananite
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  • Azidium avatar
    Azidium Joined 10y ago
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    Dude this map looks awesome! Nice work!
    aka Fastswitch
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  • Bobpoblo avatar
    Bobpoblo Joined 10y ago
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    OK so apparently if you are running a Linux based server you could have problems. The problem is that Linux servers have trouble with Ladders. This map has ladders in different places throughout the map. I will see if I can fix this issue for Linux based servers for the final version.
    Life Is Good
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  • Runaway of CSF avatar
    Runaway of CSF Joined 12y ago
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    Dude, honestly, from me running around in it (I know you want to hear gameplay details) I can see this has everything I love about Zombie mod: Vents, Ledges, Long Narrow Fenced Cages to hide in, Things to climb, Boxes, Small windows to get into small rooms, Well barricadable rooms that give a false sence of security, Large open areas (hallways) to run from zombies, Hidden areas with hidden entryways, Small underpasses, Long narrow hallways to continue to shoot down to ward off a whole server worth of zombies, I must admit, this is a fine piece of work. It's not dark and gloomy, but bright, got an excellently carried out theme, never loosing touch with that very theme. You had a vision, and pulled it off beautifully. Great Job. I thought I seen it all when I came across the gates. The gates were cool. But it was what was at the end of the gates that made me say "no. way." Good Job there. The flying planes were a nice touch too. Then I came upon the control tower. That is niiiiiiice. The lighting in the map is great! Great Job! The little rubber things that conceal the back of the luggage pickup area is cool too. The only improvements I saw were that in the baggage area (where the crates are) the windows on the roof, each little window should brake individually (there are 6 slots in 1 window prop, make each window slot brake individually). That and in the tickets area, in the back room there is a box of papers from office. Try to make that Solid. I know you have a reason for it being non-solid, but I would strongly recommend it being solid. Dude, you've made a great map. A real great map. I'll try to get it up on a server to play it. I can tell you, that this is already shaping up to me my favorite zombie map. That's quite a feat, great job!
    God is great, so great. Just a
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  • Bobpoblo avatar
    Bobpoblo Joined 10y ago
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    They are just that much better at scanning metal, right to the bone! And the map works fine on other servers, not sure why yours is crashing.
    Life Is Good
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Blair Burkhardt
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CGTextures
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S-low
File Cabinet/ Meeting Table
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Eric
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Bobpoblo avatar
Bobpoblo Joined 10y ago
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Bobpoblo
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Zombie Mod
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