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Slide Sewers

A Map for Counter-Strike: Source

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Highly detailed dark map with medium difficulty. Glitchy and has console error spams. This is the first and final release.

Map Name: Slide Sewers Creator: (Tim) There are some who call me Tim File Size: Roughly 35 Meg Level Size: Medium - Long (slide standards) Difficulty: Medium Compile Setting: Fast Vis (horribly structured editor map, cant do normal properly) This is my first and final release of this map. Despite the various glitches and errors it is a nicely detailed and entertaining map. It has a dark atmosphere so I would suggest anyone with medium to low brightness settings to increase it a tad. I apologies for not releasing a final or normal compiled map without any glitches. This is my first map, attempting to create a master piece while I was learning the ropes. I am very disappointed with how it came out but decided it will still be a nice contribution for those slide fans.

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  • jake1002 avatar
    jake1002 Joined 12y ago
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    456 points Ranked 46296th
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    Actually i really like this idea having been a slide fan myself, Just shows that you dont have to use dev textures for a slide map!
    What 9000!?
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Credits

Key Authors
There are some who call me Tim
Primary Developer
Contributors
Nemesis
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Development Info

Notes
Known Bugs: Glitchy Tunnel,. a few Nodraw issues and various console spam (particularly on single player). Editor Bugs: Enforce low Vis compile, several Zero Child Patch Areas, several baseportalvis Clusters and broken water (replaced by toxic texture)

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