zm_arena_garcia_v2

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zombie mod barricade nice map

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  • r33tm4n avatar
    r33tm4n Joined 11y ago
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    Pros: has some good spots Cons: some spots are unbalanced and to easy for humans some walls and props aren't alligned correctly Improvements: fix the unbalanced spots like the huge tower of crates and the missalignments and it could be good Notes: good looking map but could use some improvement
    BEEEEER!!!! nom nom nom
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  • Terrora avatar
    Terrora Joined 11y ago
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    Part two of the assesment read the one below first! Sorry for making it so long lol, I will have to work on my assesments. they would most likely be dead, so maybe find another way to defend this spot or add another spot in the secret that you can maybe climb or crouch on. I know the towers aren't yours, however they are unbalanced. This can easily be fixed by just making the glass breakable so that edgers can be knifed to kill the others! Then these spots should be fine. The control like room infront of the caged off area with the barrels is quite nice, it looks really nice. The spots downstairs are all fine, maybe you could move the stairs slightly forward to allow for someone to go underneath just make sure this is balanced as on unlimmited ammo - no reload this could become overkill. The spot upstairs is also a bit hard to defend, the table and file cabinets can't block the door, perhaps you could make the stairs slightly destroyable or add a shelfing unit to block the door then you just have to defend the windows. One thing I noticed here that could kill the map and cause an endless round is that I am pretty sure that you can get on the roof of that building by having one human boost another out off the window. If they managed to get on it would be a pain for the zombies, so I would suggest clipping the roof. The spot infront of this with the barrels in the fenced area is quite nicely done though and is a decent nicely balanced spot, I would suggest making sure that the barrels don't go through the fence as this looks really unrealistic. Also on the pipes really nice job, you clipped them so they aren't impossible for infinite ammo and so on! I would suggest instead of just putting an invisible clip just put a prop or something to block getting into the second pipe at the base (its unrealistic that you end up hitting an invisible you can knife.) Last two things: In one of the trucks you have a crate, I like this spot as I havn't seen anyone use a crate to do that before (someone probably has but most people use vending machines or whatever) I would suggest making this crate as a brush and then texturing it as a crate, so that it doesn't stick half way through the van coming out of its base. and finally the garage, this spot is okay as you can drag the props and so on out. So nice job with that, but next door in the smaller room the window is a bit easy to break maybe make the wall a bit thicker or make the window so you have to crouch to get through... As I can just run and jump through it (all the humans would be dead in seconds as vending machines can't stand being pushed at an angle like that. Other One other thing I will comment on is you have a vent and a window in two of your buildings, they both face the outer wall which makes them pointless? Maybe move them or remove them, the vent could stay as it is if you made it unbreakable, and maybe make another way into that building. Ambience: You didn't put a criteria for this, but I think there should have been one. The sounds the fog and general lighting of the map is really nice, I would have given you 7.5- 9 / 10 for it as it does show 'zombie' style of map. I really liked that about this map. Note: I think this map could be a good map if you changed some of the things I mentioned, if you improve it I would be happy to review it again!! Once again this review was meant to offer you good advice and not to put you or your map down. I like some of the ideas in the maps, several of the spots are really nice, and the ambience is definitely brilliant! Keep it up, I hope you keep refining your mapping skills and come out with some brilliant stuff! Just make sure you add some of the criteria that should be there for future maps :D Happy mapping.
    The Pirate King
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  • Terrora avatar
    Terrora Joined 11y ago
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    I reached the character limit for the feedback so a lot of the feedback is missing, I will try to post the other half later, or pm it to you (sorry for the long feedback lol!) Guess I went into too mcuh detail of some spots. Please not this feedback, isn't meant to make your map look bad or put you down it is merely meant to give you some decent high quality feedback so you can improve your map! Design and looks: 7/10 The map, has some nice features but also has some bad ones so I gave it a 7... Your map is surrounded by 4 walls, I would seriously suggest adding some props on these walls or trying to make them look like something maybe some buildings surrounding it or add somethign that isn't so boring! This map could look soooo much better if it didn't have just four walls surrounding it. I know its hard to sometimes come up with something to put there and its a lot of extra work but it can be the difference between a great looking map and an average one! Several of the spots I quite like the design and concept of, for example I like the building in the corner shaped like an L. I thought this was quite a nice building, has breakable boards to get in and so on <--- quite nice for ambience and so on. I like the overall design of the map, just fix the gameplay problems and the above detail problems and it would look a lot better. One other thing is some of your walls look a bit thin, which doesn't fit that paticular building or so on. I would suggest retexturing the railings on the walkway between the two towers as you can't see it very well, also make the top bit maybe a solid texture so you can easily see it. Some of the map needs slight texturing adjusting or some lighting added to make the props and some of the textures look better without their horrible dulled look. I understand you havn't done this because the lighting could ruin the ambience but some of the things aren't nice to look at like the giant crate textures next to the yellow and black building, and several of the vehicles. Gameplay: The gameplay for this map is very tempremental, some spots are brilliant! whilst others ruin the entire map by being impossible, for example The crates underneath your name to climb all of those is near impossible if you have even an average player defending them. This could maybe be fixed by adding some maybe jumping stones on the wall from the towers, or making it so you can climb up the side of the boxes. Having smallish edges going up the side. Also the train next to this spot, you should remove the ladder and replace it with something to climb up like some crates or whatever. Ladders placed in the wrong place can ruin a spot or even several! The train can be attacked from two ways which is good, so I would suggest removing this ladder. The building next to that (white and black textured) would be good but once it is properly caded it can be too easily defended... The vent in the top doesn't break, even if it did it would make it then too easy for the zombies. So I suggest trying to improve this spot, adding a second entrance which doesn't kill the spot to easily. The crates next to this are quite nice, they aren't exactly an original spot but hey they work! Only issue with them I would suggest fixing is retexturing them or add slight lighting to get rid of the horrible dulled metalic colour that happens without proper lighting. One thing you need to fix is the secret, it is quite a nice secret however like many things secrets can make or break a map if not intergrated properly. The secret itself is very nice, however with two vending machines to block off the tunnel the zombies don't really stand much of a chance of managing to break through that tunnel... It would take them quite a while to drag bot hof the vending machines back in which time they would most likely be dead, so maybe find another way to defend this spot or add another spot in the secret that you can maybe climb or crouch on. I know the towers aren't yours, however they are unbalanced. This can easily be fixed by just making the glass breakable so that edgers can be knifed to kill the others! Then these spots should be fine.
    The Pirate King
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  • Garciakkomaps avatar
    Garciakkomaps Joined 10y ago
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    I am very sorry, I apologize
    Bananite
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  • Natalya avatar
    Natalya Joined 12y ago
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    I don't mind that he used them.
    Trololo avatar
    Mantra
    Trololo
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  • Those are Natalya's towers. Did you get permission to use them?
    The Prefab Mechanic avatar
    Mantra
    The Prefab Mechanic
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Garcia
Garcia

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Garciakkomaps avatar
Garciakkomaps Joined 10y ago
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Garciakkomaps
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Zombie Mod
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Zombie Maps icon Zombie Maps

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v2

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