aim_campthis

A Map for Counter-Strike: Source

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending LiQViD points.
  • Post: Give LiQViD your thoughts on this Map.
  • Vote: Help LiQViD win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Stop Lurking!

Sign up

Already a Bananite? Login

Small, symmetrical map designed to discourage camping.

This is my first map. It's a pretty small, 24 player max, enclosed symmetrical arena style map. Started off as an experiment/learning process and didn't expect to release it, however, I ended up continuing the project and believe I have come up with something worth releasing. The map is designed to discourage camping as much as possible. Players can camp if they wish, but will find that they are always vulnerable in some way due to their position. ------------------------------ Features: -Very high ceiling (no bouncing nades off the sky) -Buyzones -Overview & Radar -Anti-camp design -Cubemaps -Multiple path gameplay -Symmetrical map for fair play -Breakable cover -Bulletproof* one way mirror -Slippery floors -Custom textures (just two) -Automatic lighting zones (enter the area, lights turn on. Leave the area, lights turn off [it's to prevent camping]) -Electrified towers (when generator is destroyed) -All textures and sounds are included in the bsp. Nav file is included too (Yay Pakrat!) -Nav file makes for stupid bots... I'll call it a feature :P *Please let me know if you experience a counter example. ------------------------------ I used a custom texture from the map de_westwood. If you are the author of this texture please let me know so I can add you to the credits. If you do NOT want me to use it then I can remove it on request. ------------------------------ This is version 1.1 of this map. 1.0 was never released. My own testing showed that the one way mirror wasn't bulletproof. I did some research and my own testing and have fixed the problem by making the glass much thicker and extending a section of the map to compensate. ------------------------------ Comments/suggestions/feedback is welcome and wanted. Let me know how the map plays and if you enjoy it or not.

Download

Posts

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
LiQViD
Map Design/Construction
Contributors
de_westwood
One custom texture
Special Thanks
All Map Tutorial creators on FPSB
Helpful advice/instruction
Bad Wolf
Helpful advice/instruction
SGT_kick_ur_ass
Helpful advice/instruction

Submitter

LiQViD avatar
LiQViD Offline
Member Joined 12y
5,359 points Ranked 848th

LiQViD
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Details

Version
1.1

Attributes

Miscellaneous
Players
24
Development State
Final/Stable

Stats

Posts
4
Views
2,420
Downloads
1,732
Date Added
8y

Scores

90 bScore
10 Rating

1 voter

Sign up to access this!

Development Info

Notes
Used many tutorials from the Tutorials > CS:S > Mapping section.
Significant effort has gone into making it difficult to camp in this map. However, little to no play testing has occurred.

WiPs by Submitter

bcp.crwdcntrl.net tracking pixel