dglzknivez

A Map for Counter-Strike: Source

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This map is edited from awpzknivez is better version with desert eagle.

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  • 8y
    Dr.iCe avatar
    Dr.iCe avatar Offline
    Member Joined 10y
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    Dr.iCe avatar
    Dr.iCe
    Level Design Expert
    Where should i start?
    this is just a simple decompile of awpknivez (which is a decompile of scoutznknivez) where you have added a small portion of brushes to it. There is already a huge portion of remakes for this maps where 99% of them are simple decompiles like yours.
    decompiles messes with the brushes and makes alot of errors on the maps so you should NEVER use it for creation only to see how someone else did something to improve your skills.

    lightning:
    this really needs some HDR, Sun and other lightning effects (like dynamic lightning) and shadow control etc. to make the lightning appear more realistic and better looking.

    brushes:
    the brushes should really be smootheed up and use of displacement on f.ex ground to improve realism as plain-flat brushes looks blocky and so 1.6
    use of Vertex, Displacements etc. will smoothen the map up aswel as maybe some destroyed walls for the looks.
    props/details:
    you should really add some props to the map like windows, garbage, trees and more, and to make it more detailed use overlays and decals.

    other: use of another Skybox, other textures and adding 3D Skybox, ColorCorrection and maybe fog would improve the map greatly. as for now its just a blocky-decompiled map which frankly looks horrible as the orignale.
    you should really take the time to read on some Tutorials to improve your skills and instead of decompiling you should remake it to make it have less errors and to make it more of your own.

    hope this has helped you for further releases

    3.8/10

    Common sense is not so common
  • 8y
    teshok avatar
    teshok Offline
    Member Joined 9y
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    Not bad.
    you should consider moving the spawns a little bit i was spawning looking directly at a terrorist ( at door in ct base could see the t's that spawned in thier doorway.)
    I noticed a couple textures stretching badly (the stairs and the darker rooms on 2nd floor)

    7.3/10

    *Facedesk*

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Credits

Key Authors
QwErT2
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Member Joined 8y

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Category

Details

Version
2.3

Attributes

Miscellaneous
lighty
Development State
Beta

Stats

Posts
2
Views
1,315
Downloads
1,361
Date Added
8y

Scores

36 bScore
5.6 Rating
3.8 Critic

2 voters

1 critic

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Development Info

Notes
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Project
bcp.crwdcntrl.net tracking pixel