A Map for Team Fortress 2

Members see zero ads. Membership is 100% free

The evil genius behind Red plots to unleash havoc from a remote tropical island, and a special Blue task force must stop them.

Note: This release also contains preview thumbnails and the intro movie. As such, it should be extracted from your base "team fortress2/tf/" directory, rather than the maps directory. Server Admins: If you do not want to have players download the movie file (which is understandable, because the map itself is already a large download), be sure to also remove those lines from the tc_meridian_rc3.res file in the maps directory. TC_MERIDIAN RELEASE CANDIDATE 3 (tc_meridian_rc3) Gametype: Territory Control Players: 16-24 Author: Mark "Shmitz" Major Contributors: Scott "Buddikaman" Petty Pat "MangyCarface" Mulholland Steve "Scoobings" Post E-mail: Version: 0.8.0 ___________________________________ Revision History RELEASE CANDIDATE 3 * Fixed problem with invisible robot booth props. * Improved several older props. * Fixed a few other visual problems. * Fixed a bug where the "take it home" radar would point to the wrong area. * Changed HUD to just have the flag radars, without the erroneous score information. For additional information about revisions and contributions, please see the readme in the archive.


  • Otakumanu avatar
    Otakumanu Joined 9y ago
    1,145 points Ranked 23168th
    8 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    access_time 9y
    Design: Well designed map, with good starting point, and lots of passages and ways. Vastly improved when compared to early realeases. Gameplay: Good, in par with hydro. This is an accomplishment, since tc maps are hard to make. I did not found a bad gameplay part. Looks: Beautiful. As I said before, the looks ae also very improved. Original map, that fits in TF2s evil genius motif.
    flight to eternity
    URL to post:
  • Yarrik avatar
    Yarrik Joined 9y ago
    access_time 9y
    An incredibly awesome looking map, with interesting gameplay elements. I love the environmental feel for the teams, with RED occupying the industrial setting, while BLU works in the tropical village type area. It's great, and I would love is Valve made this an official map.
    URL to post:
  • Timberjaw avatar
    Timberjaw Joined 10y ago
    access_time 10y
    Pros: Unique and interesting environments, generally good design and art style. Fun map, love the robot, the sub, and the temple. Cons: Tiki village and freighter are not as interesting or as fun as the other areas. Disappointing by comparison. Improvements: More polish in the village in particular would be great. Obviously it's a bit late in the game (RC3!) for this kind of advice. Notes: Curious about the reasoning behind CTF vs. CP. It seems virtually impossible to return your intel once it leaves the intel room, and with only 1 capture per round this is a big deal.
    Pyro Pals Awesome Fun Time Guy
    URL to post:
  • Hakri avatar
    Hakri Joined 10y ago
    access_time 10y
    (CW) cheese > Release Candidate.
    URL to post:
  • (CW) Cheese avatar
    (CW) Cheese Joined 10y ago
    235 points Ranked 53349th
    access_time 10y
    Whats rc mean?
    cheese, or Whiz, you decide
    URL to post:
  • Renbail avatar
    Renbail Joined 11y ago
    625 points Ranked 43516th
    access_time 10y
    I really like how the design of the map takes a form of a island. There are some points tho, that makes it easier to defend the Intel vs. others. And this might cause the round to quickly end. I guess that is the only negative point I have with this map. The path between Intel to Intel is way short compared to point to point on Hydro. What causes Hydro to take a challenge is the fact it's capture points. In this case, the unique feature of capturing an Intel and bring it back and make each round rather short. If I have to add a suggestion, is to make the pathway between areas a tad bit bigger and for some of the Intel, a bit harder to get into. Like the village and the temple, those Intel can easily be defended vs the Volcano and the submarine. Overall, this map is a short TC map compared to Hydro that can take up to hours between two skilled teams. But I give this map a 9.7 regardless.
    Renbailation is here
    URL to post:
  • Emeriastone avatar
    Emeriastone Joined 12y ago
    826 points Ranked 41731st
    access_time 10y
    Just the kind of map TC deserves...proven true though all of it's incarnations. Looking forward to playing this on my community's TF2 server.
    URL to post:
  • strangemodul3 avatar
    strangemodul3 Joined 14y ago
    5,666 points Ranked 1137th
    access_time 10y
    Should be official.
    URL to post:


Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code


Key Authors
Mark 'Shmitz' Major
Mapper, Modeller
Scott 'Buddikaman' Petty
Environmental Artist


Shmitz avatar
Shmitz Joined 12y ago
2,445 points Ranked 20132nd
Sign up to access this!
Sign up to access this!
Sign up to access this!

Development Info

This should be the last Release Candidate before releasing the final version.


Sign up to access this!








  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • favorite 5
  • cloud_download 3.0k
  • remove_red_eye 11.5k
  • mode_comment 8
  • access_time 10y

More from Submitter


More Capture the Flag Maps