Area 51

A Map for Garry's Mod

Hey, you! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending bunglist points.
  • Post: Give bunglist your thoughts on this Map.
  • Vote: Help bunglist win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.

Resistance is futile...

Sign up

Already a Bananite? Login

A garrysmod sandbox build map built for long-term use on BunglistBuild servers. Something for everyone. News: Youtube video: Facepunch thread: Release site with more images: Server: steam://connect/ About ==== I took the idea for the basic layout from the "real" Area 51 in the Nevada desert using Google Maps (so secret it's on satellite view!) and from various websites dedicated to the base. Intended as a sandbox build map with something for everybody and designed for long-term use on busy servers, after 6 months of development and many betas tested by Bunglist Build regulars (thanks guys!) we are ready to release this map to the public. Now available for download now is a "Release Candidate" version, any problems discovered in this version will be fixed before the final release, which will be posted here when it is done. If you want to see map now the latest version is up on our server, drop in and have a look around! Features ====== Technical ------------- * Does not require any additional games - no need for HL2 Episode 1, Episode 2 or CounterStrike Source * All textures and models are packed into the bsp with Pakrat - so no missing textures or models * The whole map zipped is only 19 MB, unzipped only 49 MB (smaller file than hugeflatcontruct). * Above-ground surface is maximum Hammer grid size * All hangars and popular build zones are Area Portalled for reduced-lag building * Teleporter network with central hub near the spawn point * 3D skybox, maximum Hammer size and 16th scale * Real-life terrain imported into Hammer from US Global Survey DEM satellite data * Total ground area is approximately twice the size of flatgrass * Optimized using every technique covered on the Source SDK developer wiki (compiles in about 10 minutes) * High security Admin room Surface ---------- * Large open spaces for vehicles and large contraptions * Huge sky - great for planes, even big enough for Spacebuild ships to fly around * Two giant runways with interconnecting taxiways * Control tower with lift for a great view of the surface of the map * Three hangars with closing doors and area portals for private, lag-free building * One very tall hanger for particularly large contraptions with a large lift to the underground * Pool hangar - the pool can be emptied and refilled * Terminal building * Bumpy area for vehicle suspension testing * a UFO! Underground ----------------- Giant underground area almost as large as the surface, including: * Dirt racetrack, perfect for jeeps, airboats and your own vehicles * Massive underground reservoir with shipbuilding jetties and ramps * Dark rooms for discos * Missile silo with concealed launch bay doors, control room and booster pads for "helping" things into the sky * Anti-gravity chamber * Shooting range with, respawning barrel targets, mounted guns and an NPC battle with a Strider, Combine soldiers, manhacks and antlions Installation ======= Players - extract to your garrysmod/addons folder Server owners - extract and place the bsp file in your garrysmod/maps folder Credits ===== Mattster.t - the in-map maps and lots of ideas and testing help - "you know what we could put in..." GMan - some sign textures, lots of ideas, testing and bizarre comments - "Herp-a-derp" All the regulars at Bunglist Build - thanks for all your suggestions and testing Helios - mapper of freespace03 and 06 - my hangers were inspired by his (but built from scratch)



  • 7y
    RiseofArmy avatar
    RiseofArmy Offline
    Member Joined 7y
    looks interesting
  • 8y
    bunglist avatar
    bunglist Offline
    Member Joined 8y
    Q: How do you make the U.F.O. move across the sky?

    A: The UFO controls are in the Admin Room. You need to go down the big vehicle lift in the tall hanger then at the bottom turn right and right again so you are looking at the wall level with the back of the lift. Stand on the floor, noclip and go straight ahead through the wall - you should either end up in a plain room with 4 teleporters or get teleported to the control tower base (if you missed). Keep trying until you get into the room with 4 teles (might take a few tries to get it right).

    Take the second tele from the left - all the others will kill you.

    When into the next room turn right and take the tele there into the admin room.

    Don't noclip in the admin room or the security system will throw you out. Also don't touch the spinning beams for the same reason.

    The UFO controls are straight ahead of you next to a monitor - they look like a white play and stop symbol.

    Hope that's detailed enough!
    Permabanana avatar
  • 8y
    (CW) Cheese avatar
    Member Joined 8y
    135 points Ranked 22994th
    How do you make the U.F.O. move across the sky?
    cheese, or Whiz, you decide
  • 8y
    Turkey72 avatar
    Turkey72 Offline
    Member Joined 9y
    1,666 points Ranked 2800th
    Design: Its pretty good for a first map
    Gameplay: Its awesome, tons of building space
    Looks: the outside is lacking a bit detail, but its still great.


    Don't eat me avatar
    Don't eat me
  • 8y
    boiler rat avatar
    boiler rat Offline
    Member Joined 9y
    2,353 points Ranked 1977th
    Very nice for a first map.

    Blows the shit out of the one i made first :P

    I used 64x64 brushes and made some stairs and used that brown brick texture everywhere. Pretty sure I submitted it on
    Normal avatar? Yeah I got one.
  • 8y
    / felix avatar
    / felix Offline
    Member Joined 8y
    2,091 points Ranked 2235th
    10 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    Looks great, and looks like alot of work was put into this.
  • 8y
    shrap102 avatar
    shrap102 Offline
    Member Joined 10y
    Looks nice will have to test though
    Stalker of the waste's & the m avatar
    Stalker of the waste's & the m


Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share


Key Authors
Tester, Materials
Tester, Materials, Video
Special Thanks
Bunglist Build members
Testing and suggestions


bunglist avatar
bunglist Offline
Member Joined 8y

Send a Private Message to the submitter






Date Added
Date Modified


90 bScore
10 Rating

1 voter


Source SDK, DispGen, Twister, VTFEdit, Goolgle Sketchup, Global Mapper tracking pixel