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This is the BETA 2 of my second map and is called CTF_Staging
I got the idea from an old tut from Spaceweasels (from TF2 Maps.net), in which he showed how you could have multiple intels...
So I decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of the enemy base that becomes available because of moving doors that only open once the intels are captured.....
******* U P D A T E ***********
1st September - B3 released - problems found during extensive testing with some rogue player clip!!! (i.e. invisible wall!!) - this is fixed as is some overpowered lighting.....
Extra Bonus!! New Blu cavern completely redone!! (after much criticism)
This will be the last update for some time whilst I work on a new project, so feedback is VITAL !!!!!!!!!!!!
************ UPDATE *****************
Beta 4 now released.
A significant change - the CP room has gone. Captured Intel should be delivered to the Intel room back at your base that is in play......just check the signs above the doors!!
Also, further opt work done, and brush clean up...
I just wanted to say that this is one of our community's favorite maps. I would go as far to say that this is the only ctf maps that is interesting and fun to play regularly. Good work! I love the detail you've added since the alphas.