cp_piratelife_b5b

A Map for Team Fortress 2

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A medium sized pirate themed map set at night at various locations. Team Blu starts on the ship and must take over the various points controlled by the red. 24 players

This is an update from cp_piratelife_b4 Yo ho yo ho this map has a pirate theme to break away from the TF2 standard theme. This is a 3 stage map with 2 caps per stage. The first stage has blu attacking an abandoned island fort and a tanker. The points are near to eachother so red should beat a hasty retreat to guard the tanker. The second stage has blu attacking a port town. There is an extra entrance through a drainage pipe at the port. The third stage has blu attacking a small village and a pirate cove. Its set at night so players can use the cover of darkness to hide in shadows and sneak around to get the drop on their enemies changes: Custom Sky box texture and revamped environmental lighting overhaul of stage 1 point 2 tanker area added extra arrows all around added barrels and crates to stage 2 to balance game play added 2 extra routes in stage 3 to balance game play fixed blu spawn door sticking lighting and decoration changes. UPDATE! from b5a fixed the spawn doors so hopefully they will work no matter the server configuration adjusted the spotlights Compiled the map for HDR (required some work on the sky box texture I made but made the map 20mb bigger because of the HDR so I dont know if I will keep).

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  • Yup its fixed thank you its running in our rotation now...
    Bananite
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  • Tanuki avatar
    Tanuki Joined 11y ago
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    10y
    Its fixed now, im not sure what happened
    >:()
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  • Godling avatar
    Godling Joined 11y ago
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    10y
    Download page links to pl_terran_b4b_2.rar
    Bananite
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  • hey you avatar
    hey you Joined 11y ago
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    10y
    I bet this new swamp pack would be a great addition to your map.
    DVDA
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    thalion1138 Joined 11y ago
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    10y
    That skybox is amazing looking. Not saying the rest of the map doesn't look awesome, it is. This is great.
    Average Humble Mapper
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  • I have not altered that but we do have fast respawn ...I tried setting for 8 seconds attackers that did not help. When the next level loads people respawn right away the first time and the door is open for 5 seconds or so. added ok I went and made a config for that map and added mp_restartround 20 still the door was open on level 2
    Bananite
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  • Tanuki avatar
    Tanuki Joined 11y ago
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    10y
    TO TRANSDUCER123 AND OTHERS WITH OPEN SPAWN DOOR PROBLEMS please check to see if your servers have modified the time after the round ends (the time at which the winning team can mop up the losers) if it has been shortened you will probably have this problem, but I think I can fix this so everyone can run the map correctly I just want to know if that is the source of the problem.
    >:()
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    SM Sith Lord Joined 13y ago
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    10y
    Map looks great man, the dark sky really makes it look unique somehow.
    Kill Every All
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  • The respawn doors for blue on level 2 and 3 still are open for 5 to 7 seconds or so during setup time which is a major bug... people run out and cap during setup time locking everyone in the respawn....
    Bananite
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Credits

Key Authors
Tomoko Ruiz
Designer
Special Thanks
Tool Tf2 Community
Testers

Submitter

Tanuki avatar
Tanuki Joined 11y ago
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6,032 points Ranked 1038th
12 medals 1 rare
  • 6 years a member Medal icon
  • Mapper of the Month, December 2012 Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • 5 posts awarded Exemplary Feedback Medal icon
Tanuki
Creator
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Details

Version
5.2

Attributes

Miscellaneous
Players
24
Development State
Beta

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