PL_Craven. Its a 3 round affair which is aimed at stimulating some good team play.
Hi, Updated to Beta 3
I've been working on a payload map for a while. PL_Craven. Its a 3 round affair which is aimed at stimulating some good team play. Thats 7 cap points across 3 areas with cap triggered route changes to improve the play. It's on Beta 3 at present and is heading towards the final formate. I wanted to post and get some feedback around how it plays and what needs to be improved.
Looking to get it out there and look to tweaking the gameplay where it needs it, I have fixed all of the errors that have been identififed to date, obvious things like issues with spawns, clip areas and the likes. Like I say it would be good to get some peeps playing it and to get some feedback. Thanks to those (very belatedly) that have already tested and provided feedback, good effort.
Beta 3 now availble.
Have added health and metal in the relevant places following some play testing of beta 2.
Have closed off some routes to force the game flow for payload. Seems to work much better.
Have added a staged spawn and staged routes to round 3 to allow the fight to move forward, the routes for Red have also shortened in the inital cap stage to speed up getting to the action.
Have retexured some areas and have cleaned the map up generally. All of round 3 is now textured correctly.
The aim is to pull the flow of the game to a tighter route with some areas closd altogether and some closed as cap points are taken. Get pushing....