GB DEAGLE (FINAL)
game type........Counter-Strike: Source
map type.........Generated Boxes (gb_*), Fight Yard (fy_*), Deagle Map
This is a deagle map I created that provides some randomness to the paths from
one side of the level to the other. I devised several different pathways to be
opened up in the map, which are picked at random after every spawn. This means
that the way a player went one round will most likely not be available to him/her
next round. This makes the game a bit more adaptive.
* There are no buy zones in this map. Deagles, kevlar armor
and helmets are given to each player at the beginning of
* There is one custom texture used in this map, and it was
added to the BSP file using bspzip, meaning there are no
textures needing to be unzipped, making it for easier
installation. 1/2 of the texture is on the billboard on
one of the walls, and the other is in an easter egg room
located below the center of the warehouse.
Kaijin (a great mapper), Mugen, CIN, Guinness, Devilman, DUNC4N,
F0RG0TTEN, and everyone else over at AHP.
This map was developed to be played on the After Hours Pub
(AHP) CS:S server. They specialize in custom maps.
Visit their website at:
And some shoutouts to websites that helped me with mapping:
* The Valve Developer Community :: http://developer.valvesoftware.com/wiki/SDK_Docs
* Zombie's Optimizing Page :: http://www.student.kun.nl/rvanhoorn/Optimization.htm
* HL2World Knowledge Base :: http://www.hl2world.com/wiki/index.php/Main_Page
* Interlopers.net :: http://www.interlopers.net/index.php?page=hl2.htm
Other websites I want to give a shoutout to:
* Burning Souls Forum, a great NIN forum: http://www.burningsoulsforum.com/forum/
* Weltfunk v2.0, my VNV Nation forum: http://mandos.us/weltfunk2/
Personal contact information:
If you're really wanting to tell me how much my map(s) suck, feel free to drop
me a line. Or visit my website. Whichever you find fit.
Oh lol, no I haven't even played that map I think. Unless it's the one with the warehouse setting where there are shelves of boxes instead of crates. ;)
Naw, I just wanted to make it a warehouse-like map. Anyway, thanks for accepting my appeal, I really appreciate it man. :)
I don't know if you were implying that I stole some deagle map (and I don't want to imply that you were implying that), but I still want to say that I made this one from scratch.
The other deagle maps I've played were pretty crappy, with exception of one nice one I played for 1.6 that had a ladder + elevated enclosed hallway. The gist of it is that the boxes are randomly placed so people won't have a set path every round. I don't know how that lacks originality--because I have yet to personally come across anything that does the same thing (there might be others out there)--but you're well-entitled to your opinion I guess.
I pretty much made this map because I was sick of playing other deagle maps (or similar maps with other weapons) and always having to deal with people who were way too formulaic about their positioning, which can take away the point of the map--honing one's skill with the said weapon. I figured if people had to think on their feet more, they'd be paying more attention to using the deagle and less time trying to find the best route to take.
Anyway, it's cool and all that you didn't like that map, but completely overlooking the randomness of it isn't fair, especially for the reason you chose your disapproval. It took me hours of tedious to actually make the boxes do the things they do.
But I definitely agree with your opinion with how mundane and tall the boxes look.