A snowy attack/defend map
This is a snow-themed map that I have been working on for the past few months. It includes new, custom textures to fit TF2's art style, and I'll add a prop or two in the future.
Gameplay-wise, it's styled after Dustbowl - 3 stages with 2 CP's each, with the only difference being that the last stage has 3 CP's with a forward spawn for Blu after the second one. Unlike Dusbowl, however, the map has way fewer tight chokepoints and offers a good variety of alternate paths for the attackers to take, making Scouts a lot more useful than on Dustbowl.
The map has undergone numerous tests with my community friends, totalling 9 alpha versions before the beta versions.
All of the custom content is packed in the BSP.
- A small unsewn displacement in the third stage, I didn't want to recompile just because of that :)