EDIT: Fixed the texture issues and compiled the latest version which is the first release candidate. If this round of testing goes well this will be the final version of the map. Then I'll release the props pack to mappers.
Yep, this happened once before when they changed the structure of their texture directory which I had to move textures to a new spot and recompile to fix the issue.
I have a few finishing touches I'm putting on the last build (sounds and chalkboard start screen) then I'll release the map and a props pack, probably later this month but don't hold me to it.
I can see where if your server hates 2 fort they would hate this map, after all it's my take on 2 fort. You're all entitled to your opinions.
It would be nice to know what game breaking flaws you uncovered.
As for the complexity I'm not sure you played on it long enough its a pretty small map.
The test server is back up and will stay up until Friday 1/08/10
Dedicated testing server: 18.104.22.168:27015
You can connect and download the map automatically, without having to manually download and install anything.
This is a great looking map, but the actual goal of the map isn't entirely clear.
Firstly when I spawned there was no real clear indication of where I was. There are nice touches to the inside of the ship, it'll be even better once you get rid of those red dev textures, but the floor plan is too complex. Too many doorways and lefts and rights.
Perhaps a a battlements area that's easy to get to? That would make classes like engineers and snipers a bit more effective. Pyros, demomen and scouts dominate this map too easily.
So there needs to be a smaller, quicker layout of the ships.
On the outside, all I felt that was wrong is the invisible barriers. It doesn't feel right for you to be stuck in what feels like a narrow space. Get rid of the invisible walls and perhaps restyle the surrounding environment to give a more roomy feel but with a reason.
Also it took me about a minute to find any way out of the water ditch, it was just difficult to find and I lost my patience.
Apart from that this is one of the best custom ctf_maps, visually I've ever seen. It's got a great future, just needs a little more perfection and then it's done. I'm keeping an eye on it.
Pros: Beautiful, can't believe an idea like this hasn't been thought of yet!
Cons: My god people, you're only taking a screenshot, up the quality to 100%
Improvements: Up the quality in ur screenshots lol