Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Here, took me 2 weeks to make this one, I decided to make it when I saw Equilibrium, damn good movie so, here.
The terros start in the building, and the cts in front, the terros can go to the windows to shoot the cts, the cts can cover with the cars or rush to avoid the terros, or they can shoot back.
There are different strategics ways to go in, by the back, the stairs, the middle, ect...
This is a kinda special map because it is a de map, and a cs map.
The bomb site and hostage room is the same, so both team will want to rush to this room, wich
is closed.The only way to open the door is by a button in the middle zone, wich is the most dangerous.
Once it is opened, you can close it back from inside the room, or by pressing again the middle button.
Try to blow the bomb once ;)
Thanks to the following for their help :
Cloud, for making the beautifull soundscapes and optimization, for adding details, for his
help with hammer and for testing.
AlexRoyce for testing and his help with the hammer
Krapoutchniek for testing
TheFlashBack for testing
Yoguih for testing
Pros: Just awesome... Looks like i in a real battle.
Cons: on CT spawn car explodes and kill half of the CTs... why?
Improvements: Dont make the car explode...
Notes: I played 4 rounds to know how to open the door...
Design: The design is big and bold and certainly making a great start, I personally admire that you rendered and also optimized a warehouse in two weeks, that is definitely craftmansship and I must give you a 10 for such crafting of the buildings as well.
Looks: At first impression, it is a little on the dark side, but it will suffice for some and some for not, at first playing this, I absolutely adore the explosion effect after the bomb has been planted, so yet again, I will give but a 9.5, the reason is that the skybox was poorly constructed when looked at properly, I know it is hard to render such things like this but I need to deduct 0.5 points off, if you ever put more effort in the third dimensional skybox you would have been awarded a perfect and golden 10.
Gameplay: Oh, this is definitely a lovely treat of tactical-ness and strategic game play, I love the shelfs that seem to stacked on themselves, it really effects the game play in a great way, for example, a Counter Unit was planning an ambush and it was open it would not work? This is the main reason I would recommend people playing, yes the third dimensional skybox may appear to some a bit of an eye sore, but this is definitely a pick of the week.