!!!!! What still needs to be fixed: !!!!!
LobbyPanel (when you finish a game/map on casual),
Casual's "waiting for players" time panel,
Few issues (clientscheme related)
What was fixed at the moment:
HudInspectPanel (featuring high quality icons),
Class Selection Menu (high quality class model; used to be aliased),
Pyro's Jetpack Meter,
(not completely; TBD) clientscheme,
HudMatchStatus (TimePanel and HudObjectiveStatus related things),
hudlayout (features updated sections),
Taunt Selection Menu (REWORKED),
Today I am introducing you a Community HUD Resurrection which tries to fix as much issues as it can. Remember that this isn't a final version yet requires polishing on some stages. As far as I can tell, this is nearing it's release by many positive factors yet it still has flaws in some other elements but I decided to share it to make you interact with it and get some feedback on it to receive some more notes on it. It's not ready to be criticized...
Plans for this HUD: Once I will share it, I will continue on working it to improve on these flaws mentioned in inferiors. I am currently changing style of backpack to the old one (not entirely, just to keep minimalistic style of it), so watch out for changes.
Additional notes: Doesn't support 4:3 and 5:4 aspect ratios ATM. Will make a separate version once it will be all fixed.