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Community HUD Resurrection

A GUI Mod for Team Fortress 2

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Updates

Suplement Update 1 - Miscellaneous changes 22d
  • Overhaul Changed Taunt menu once again, so it doesn't clip through engineer's buildingstatus_engineer (the panel in which are displayed stats for your constructions while playing as engineer)
  • Adjustment Readjusted WinPanel, so it no longer displays 2 white bars while finishing a round in mid-game (fx.: in cp_ gamemode)
  • BugFix Fixed TimePanels (highly related to HudMatchStatus changes)
  • Addition Added koth's currently capped point's reticle back (only when tf_use_match_hud is disabled)
  • Removal Temporalily disabled TeamStatus and RoundCounter for Match HUD (tf_use_match_hud related)
Update 1 - Renewed WinPanel and TauntSelectionMenu 1mo Addition2 Removal Tweak Work in Progress - WinPanel 1mo Suggestion

Community HUD, just fixed & updated

!!!!! NOTE: This is early access and it will be updated very soon. It's currently buggy. If you wish to wait for release, wait. If you want to test it now, download and install !!!!!

!!!!! What still needs to be fixed: !!!!!
WinPanel (when you finish a round on casual), FIXED!
LobbyPanel (when you finish a game/map on casual),
Casual's "waiting for players" time panel,
Few issues (clientscheme related)


What was fixed at the moment:
Scoreboard,
HudInspectPanel (featuring high quality icons),
Spectator UI,
Class Selection Menu (high quality class model; used to be aliased),
Pyro's Jetpack Meter,
(not completely; TBD) clientscheme,
HudMatchStatus (TimePanel and HudObjectiveStatus related things),
hudlayout (features updated sections),
TargetID,
Taunt Selection Menu (REWORKED),
WinPanel

Hello everybody,

Today I am introducing you a Community HUD Resurrection which tries to fix as much issues as it can. Remember that this isn't a final version yet requires polishing on some stages. As far as I can tell, this is nearing it's release by many positive factors yet it still has flaws in some other elements but I decided to share it to make you interact with it and get some feedback on it to receive some more notes on it. It's not ready to be criticized...

Plans for this HUD: Once I will share it, I will continue on working it to improve on these flaws mentioned in inferiors. I am currently changing style of backpack to the old one (not entirely, just to keep minimalistic style of it), so watch out for changes.

Additional notes: Doesn't support 4:3 and 5:4 aspect ratios ATM. Will make a separate version once it will be all fixed.

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  • Whitefang356 avatar
    Whitefang356 Joined 2y ago
    Offline
    7 points Ranked 59256th
    access_time 16d
    hey man,  I friggn love this but just work out the bugs and this'll be my main hud. I works great in gameplay it just needs a few adjustments.
    I like TF2 and that's all. avatar
    Mantra
    I like TF2 and that's all.
    URL to post:
  • Scoutman avatar
    Scoutman Joined 2y ago
    Offline
    access_time 22d edit 21d
    Hello,
    you need to update the following:
    • If you need some values i recommand you to take a look at PVHUD and FlameHUD updated by Hypnotize
    • huntsman charge bar (hudemomanpipes.res) is overlapping with the sniper secondary  (huditemeffectmeter.res) you can change this in hudlayout in the scripts folder,  forget the hudbowcharge.res it will create another huntsman charge bar just put enable 0 and visible 0 in all the sections in this file
    • If you need help with the other charge meter or anything else take a look at Doodle Hud guide
    • You also need to remove every files related to the timer  because the team status is buggy and change hudmatchstatus position in hudlayout
    • (Again)If you want to update the clientsheme just look at the guide made by Hypnotize it explain exactly what to add
    • Every casual/competitive beginning and ending animations can be fixed by adding hudanimations_manifest.txt in scripts folder like i said in my other comments

    Sorry if you already know about those things, i just want to help.
    Have a nice day
    ok
    URL to post:
  • Suaj avatar
    Suaj Joined 9mo ago
    Probably asleep
    294 points Ranked 51377th
    access_time 28d
    I love this hud, nice work! I noticed a few bugs and the CTF logo is kinda big (still better than the default lol), but aside from that, this is a great rework!
    • Helpful x 1
    fortnite bad
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  • OrangeBandito avatar
    OrangeBandito username pic Joined 4y ago
    ded.
    279 points Ranked 52011th
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    access_time 28d
    this is good
    i like :)
    I like TF2 and stuff. avatar
    Mantra
    I like TF2 and stuff.
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    NoobyNoob Joined 4y ago
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    access_time 30d edit 30d
    Hello users! A important message:

    I am here to notify you, that tommorow (on Tuesday) HUD will receive no updates, because I'll be busy that day. While I am here, I will try to fix some issues that came with making a new taunt menu and fix a casual's "waiting for players" timer. Sorry guys. I've been fixing this HUD for like 5 days. I need to take a 1 day break and I will try to fix clientscheme.res and the lobbypanel. See you till the Wednesday!

    a righteous NoobyNoob
    I fix outdated and good things
    URL to post:
  • tom avatar
    tom username pic Joined 19y ago
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    tom avatar
    tom
    End Boss
    access_time 30d
    Nice work!
    testing 1234 222
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    Gamer Speedwagon username pic Joined 1y ago
    elsewhere
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    nice
    Professionals have standards. avatar
    Mantra
    Professionals have standards.
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    the cameraman Joined 11mo ago
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    access_time 1mo
    damn. this really is nice.
    your momma in a box
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    Scoutman Joined 2y ago
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    access_time 1mo edit 1mo
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    access_time 1mo
    Lookin Good.
    Energizing Games since 2012
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Fixer
NoobyNoob
NoobyNoob Joined 4y ago
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Maintaining this HUD up-to-date
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Flame
Flame Joined 16y ago
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Made Community HUD originally

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NoobyNoob avatar
NoobyNoob Joined 4y ago
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NoobyNoob
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