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Condensed Animated HUD

A GUI Mod for Half-Life 2

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Updates

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Version 1.3 19d
  • BugFix Added fix for the messed up title in Lost Coast
Version 1.2 20d Improvement BugFix3 Version 1.1 23d Addition2 Tweak BugFix2 Version 1.0 23d Addition2 Improvement4 Tweak3 BugFix Version 0.9 24d Improvement BugFix

A more compact vanilla HUD with a few extra features, such as HUD elements flashing colors when activated and special damage icons like Half-Life 1.

Condensed Animated HUD

Features:

Smaller overall HUD size

Weapon select no longer contains text names

The Poison Indicator has been replaced by a Special Damage Indicator. A message relevant to the special damage type recieved (burn, poison, drowning, radiation) will display a relevant HL1-inspired icon and message on the HUD.

New font (Alte DIN 1451 Mittelschrift)

HUD elemets become highlighted based on user action

  • Health Counter flashes green/yellow when gaining health, and flashes red when damage is taken or health is low (see Bugs section below) [OPTIONAL]

  • Suit Counter flashes blue/yellow when gaining suit charge, and flashes red when damage is taken or charge is low [OPTIONAL]

  • Auxiliary Power flashes yellow when being used

  • Ammo Counter flashes yellow when weapon reloaded/switched, or when ammo is aquired 

  • Weapon Selection menu flashes yellow when opened

  • Squad Status flashes yellow when members join, and red when members leave/die

Hud Panels now animate together based on context

  • When the Suit Counter reaches zero, it will shrink and the Health Counter will extend to take its place, along with showing an "ARMOR COMPROMISED" message that slowly flashes amber until more power is acquired

  • If the selected weapon uses secondary ammo (SMG, AR2) the Ammo Counter extends accordingly

  • The Key Hint panel will slide out from the side of the screen when showing a hint

  • The Special Damage Indicator moves up or down depending on whether Auxiliary Power is being used

  • The Weapon Selection panel will subtly slide down from the top of the screen when summoned

  • If squadmates are sent to a location, the "SQUAD FOLLOWING" message on the HUD and Squad Status panel will shrink to hide the message


Bugs:


Sometimes when taking damage, the Health Counter will flash green instead of red. I have no idea why, and as far as I'm aware this can only be fixed by using the "No HealthSuit Flash" version. Note: As of Version 0.6, this bug happens extremely rarely.

The Commentary panel is effectively eliminated with this HUD. The audio itself is fine, but the HUD element with the bar and icon are gone.

The Hints panel will sometimes be higher up than intended.

The main menu title for Synergy or Lost Coast will appear broken. To fix, navigate to the "Condensed Animated HUD" folder and open the file "resource\clientscheme.res" with a text editor (I use Notepad++). Find the "ClientTitleFont" line and follow the instructions written there.

This mod will not work with any other HUD mod, or any mod that changes the following files:
  • "resource/clientscheme.res"
  • "scripts/hudanimations.txt"
  • "scripts/hudlayout.res"
  • "resource/halfelife2.ttf"
  • "resource/HL2EP2.ttf"
  • "resource/HL2MMod.ttf"
  • "resource/valve_english.txt"
Some issues that have happened because of other mods changing these files include messed up crosshairs and HUD fonts ("HEALTH" instead displays as a "+" for example). Make sure that no other mods being used are changing these files, or else the HUD will not work properly.

Installation Instructions:

To install for regular Half-Life 2/Episode 1/Episode 2 or MMod, choose a version and place the "Condensed Animated HUD" folder into the "custom" folder of the desired game.

To install for Synergy, navigate to your Half-Life 2 installation directory. Once there, place the included "valve_english.txt" into "Half-Life 2\hl2\resource" and replace the old "valve_english.txt" file. Then, place the "Condensed Animated HUD" folder into Synergy's "custom" folder.

If using the "Useable and fixed Annabelle, Alyxgun and gluon on maps" mod, install everything from that mod except the "custom" folder, then put this mod into the desired game’s "custom" folder.

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  • Banana Maximus avatar
    Banana Maximus Joined 2y ago
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    Home > Games > Half-Life 2
    8 points Ranked 21126th
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    access_time 4d
    What's next for Version 1.4?
    No more mutants...
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  • Hyperox avatar
    Hyperox Joined 5mo ago
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    access_time 9d
    I think there should be a thing where it shows the weapon that you're holding

    Bananite
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  • Knight Siverius avatar
    Knight Siverius Joined 7y ago
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    2,175 points Ranked 20476th
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    access_time 15d
    Great job! I love how it completely changes the HUD of the game, would you mind if I use it in my mod? obviously I'll put you in the credits.
    Bananite
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  • Ghost1702345 avatar
    Ghost1702345 Joined 20d ago
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    access_time 18d
    Nice hud. Would this work for Gmod?
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  • Ravager80 avatar
    Ravager80 Joined 21d ago
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    access_time 19d
    Awesome mod. Does this work for HL2: Lost Coast?

    Bananite
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  • Wojacket avatar
    Wojacket Joined 4y ago
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    3,683 points Ranked 2143rd
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    access_time 20d edit 20d
    Did the default HUD also remind you how to drive every time when entering a vehicle?
    >tfw dead gf
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  • Warlock Hatman avatar
    Warlock Hatman Joined 12mo ago
    105 points Ranked 67442nd
    access_time 21d
    I like it!
    Also, can I change the language of it?
    TVs for everyone!
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  • Wojacket avatar
    Wojacket Joined 4y ago
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    Fremind Associations Flag Affiliation: Fremind Associations
    3,683 points Ranked 2143rd
    14 medals 1 rare
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    Wojacket Fremind Associations Flag
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    access_time 22d edit 22d
    Could we get a proper crosshair for non-MMOD? Such as a +, x, or dot?

    Personally I've used this, and there's also this, but to keep your HUD unique I'd vote for something like this:


    • Agree x 1
    >tfw dead gf
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  • access_time 23d edit 23d
    The bug still persists. https://ibb.co/d0m0Pz1
    It is still stuck at red even when it's at 91. Any idea what's going on?

    Also an idea: tone down the flashing yellow on the HUD, it also makes it hard to read the hud info.

    Just sent you some more points. I love this HUD.
    I'm going to B-hop my way out
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  • TheTrueJester avatar
    TheTrueJester Joined 3mo ago
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    103 points Ranked 68193rd
    access_time 23d edit 23d
    Hey there. I love this HUD far better than the default one, but I'm having an issue with MMod, where the mod works just fine, but the custom weapons that MMod adds (Gluon, Emplacement gun, and Tau) don't properly display ammo. The actual number of ammo displays, but it's cut off. In other words, when a weapon doesn't have a reloadable magazine, and is just one large ammo count in the hundreds, the counter box won't extend to fit the entire value. I'm hoping this can be resolved fairly easily. Thanks man.

    Edit: There's some other MMod specfiic bugs as well: 

    1) When using the emplacement gun normally (i.e. like how you would use it in vanilla, on the mounted shield barrier), the hint text to dismount the gun will slowly drift across the screen while in use, until you stop using the gun.

    2) In MMod, hit markers no longer work. Not a major priority, but it did help with feedback in the gunplay, and I'd appreciate it if you brought them back.

    Also, in case someone messages me about this, I'm aware of the "mmod custom content fix", but as far as I can see, all it does is add a custom folder to MMod, which I already have, and replaces the gameinfo.txt, which really shouldn't be replaced under any circumstance, let alone for a UI mod. 
    Bananite
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SPARTAN-277
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