Spirit Train (GUI)

A GUI Mod for Super Smash Bros. for Wii U

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Revision (1)
  • Added watermark. It is not fixed yet, but maybe you seeing it well playing for yourselves might help to give me better insight on how to repair it.
Notshane avatar
Notshane Offline
Member Joined 1y
So, noticing the first true stage import on this site was without proper GUI files, I decided to contribute to the scene. This is also my first modding effort in quite a while, as everyone these days has been successfully providing the proper char files to go with their skins. As such, I felt that my services were no longer needed. At least, until recently, when I realized that nobody ever creates stage GUI to go with their stages, so now I am starting up once again to fill in those missing blanks.

So, without further ado, my very first entry into the stage GUI practice. Sadly, I was not able to get the name to load, since a certain tutorial did not inform me properly that GIMP would not give me the proper formatting. Exporting as "BC5 / ATI2 (3Dc)" resulted in nothing happening, as you can visibly read it still says "Temple" despite my injection efforts.

Also, I failed to properly format the watermark, as it is clearly see-through. Since I was not proud of it, I decided not to include it in the download and will update accordingly once I can get it loading properly. If anybody could make a proper video tutorial covering the "stagen_10" and "stagel_10" files, I would appreciate it so much. Or just sending me a message on here about it in comprehensive detail.

I hope you enjoy the images that will better help you locate the stage that I made it for.




Fix "stagen_10" NUT file.
Fix "stagel_10" NUT file.


  • 29d
    ThatNintendoNerd avatar
    Member Joined 1y
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    To be honest, I don't like the angle you took the screenshot in. The first screenshot of Spirit Tracks mod page looks a lot better. I used that angle for the UI I made.
    Mods take me forever to make..


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Notshane Offline
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Notshane Offline
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