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NoirHUD

A GUI Mod for Team Fortress 2

TF2 Backpack Modification. Makes the backpack look nice!

NoirHUD - Version 1.6 By Taj Deluca (A.K.A. Aurora) ================== Installation: ------------- 1) Open up the ZIP folder (Which you've already done if you're reading this) and pop the VPK into YOUR "tf/custom" folder. 2) Launch the game (or restart it if you've already got it open). You should then have the new HUD apply itself to the backpack and store elements of the game! Update Notes: ------------- 1.0: Initial Release to a small selection of people (Yay!) 1.1 (18/10/2012): Updated to include new backpack HUD elements - Strange Parts Dialog - Set Style Dialog - Paint Item Dialog - Now includes functionality to rotate preview hats! - Restore Item Dialog 1.2 (20/10/2012): Updated Store Icon for "All" filter. (took me long enough!) 1.3 (1/11/2012): Fixed an issue with Weapon Selection Menu. Turns out I forgot to include an updated file! Oops! 1.4 (2/11/2012): Fixed Zombie Skins not showing up correctly/invisible. Hopefully included resource files this time! 1.5 (8/11/2012): Added ability to navigate backpack using A and D keys (Thanks e.V.e HUD!) as per request! 1.6 (15/02/2014): Bet you thought I was dead eh? Updated it after a plethora of TF2 updates. Will still be buggy, but it's usable again! Also updated it to the VPK system! Other Notes: ------------ I've spent many hours working on this. It only applies to the Backpack and Store but there are a lot of mini things in that which took a lot of time to work with! Feel free to contact me if you find any bugs/cosmetic issues. I am aware of the cart image being a bit pixelly. For some reason it looks terrible when it's resized. Otherwise please enjoy this! It was made to reflect what TF2 is today, and not what it was in the past. Also someone had an issue with EyeFinity and VSync. Special Thanks: Lucy: Cheers for pushing me to do this! Otherwise it would have taken me a lot longer! ^_^ ALSO FOR HELPING WITH THE NAME! YEAHHHH! My Brother: Initial Tester. Helped me figure out problems with packaging, missing materials etc. Contact: http://steamcommunity.com/groups/NoirHUD

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  • Kabutops the Butcher avatar
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    590 points Ranked 45,448th
    6y
    Looks like it broke again. I can't change the items my classes have equippted with this HUD installed. Other than that, I like how it looks.
    Slicy Slicy
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  • Mai The Killer avatar
    Mai The Killer Joined 7y ago
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    3,254 points Ranked 2,832nd
    7y
    Okay...How do I install this? I know where to install it to, but 7Zip won't open it and WinRar will NOT extract it...
    Toramoitekuchika senasuserii!!
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  • Xierra avatar
    Xierra Joined 9y ago
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    495 points Ranked 47,172nd
    8y
    Yes. One important note is that it will have problems if you use this HUD on sv_pure servers :/
    Indonesian TF2 Medic Player
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  • i download thet and in a lot of servers i get black and purple squares all over the bottom, also the class image disappeareds a lot of times i try to reinstal, to delete all the files and to replace it with other class image(http://gamebanana.com/tf2/guis/26712) and nothing worked(when i deleted every thing got more black and purple) cen u help me?
    Bananite
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  • gabrielwoj avatar
    gabrielwoj username pic Joined 9y ago
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    8y
    This is a very nice HUD. I just didn't liked the background, so I replaced by the default one (gray)
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  • Owned|Myself avatar
    Owned|Myself Joined 12y ago
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    8y
    In all my stupidity I forgot to include resource files with the 1.3 update... I've included them now. Sorry about that.
    No! Not again!
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  • Juken avatar
    Juken Joined 11y ago
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    8y
    > **Posted by Owned|Myself** > > **Posted by Jukentosh** > > > > **Posted by Jeckler** > > > > > > **Posted by Jukentosh** > > > > > > > Downloaded this, but I'm hesitant to use it after the latest update. I think it may conflict with some of the new stuff. > > > > > > Why would it? All this does is change backpack images. Not an actual Heads Up Display alteration. Those huds that change how the charge meters, health bar, money display, etc. are only messed up after updates because of new values that were added such as MVM Money and Merasmus Health meter that weren't in the old version of the hud. > > > > > > Now if the backpack display was completely changed in the last update this GUI would be broken, but alas nothing has changed with the backpack so this should be working as flawless as it had been before the update. > > > > Well when I had it installed, it made my haunted items have the old purple color and not be highlighted. They're highlighted cyan now that I've removed it. > > I find this really odd since my HUD does not mess with the things which determine item colours (ClientScheme.res). Do you use any other HUD's alongside this which modify that file? I do not experience the issue myself, even after a fresh install of the HUD. I used frankenhud and removed it. This works fine now.
    Juken
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  • Owned|Myself avatar
    Owned|Myself Joined 12y ago
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    8y
    > **Posted by Jukentosh** > > **Posted by Jeckler** > > > > **Posted by Jukentosh** > > > > > Downloaded this, but I'm hesitant to use it after the latest update. I think it may conflict with some of the new stuff. > > > > Why would it? All this does is change backpack images. Not an actual Heads Up Display alteration. Those huds that change how the charge meters, health bar, money display, etc. are only messed up after updates because of new values that were added such as MVM Money and Merasmus Health meter that weren't in the old version of the hud. > > > > Now if the backpack display was completely changed in the last update this GUI would be broken, but alas nothing has changed with the backpack so this should be working as flawless as it had been before the update. > > Well when I had it installed, it made my haunted items have the old purple color and not be highlighted. They're highlighted cyan now that I've removed it. I find this really odd since my HUD does not mess with the things which determine item colours (ClientScheme.res). Do you use any other HUD's alongside this which modify that file? I do not experience the issue myself, even after a fresh install of the HUD.
    No! Not again!
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  • Juken avatar
    Juken Joined 11y ago
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    8y
    > **Posted by Jeckler** > > **Posted by Jukentosh** > > > Downloaded this, but I'm hesitant to use it after the latest update. I think it may conflict with some of the new stuff. > > Why would it? All this does is change backpack images. Not an actual Heads Up Display alteration. Those huds that change how the charge meters, health bar, money display, etc. are only messed up after updates because of new values that were added such as MVM Money and Merasmus Health meter that weren't in the old version of the hud. > > Now if the backpack display was completely changed in the last update this GUI would be broken, but alas nothing has changed with the backpack so this should be working as flawless as it had been before the update. Well when I had it installed, it made my haunted items have the old purple color and not be highlighted. They're highlighted cyan now that I've removed it.
    Juken
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  • Juken avatar
    Juken Joined 11y ago
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    8y
    Downloaded this, but I'm hesitant to use it after the latest update. I think it may conflict with some of the new stuff.
    Juken
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Credits

Key Authors
Owned|Myself
Main Creator
Original Authors
Owned|Myself
Original Creator
Special Thanks
Valve
Providing the assets necessary to complete this! (Includes materials, PSD's and resource files)
Sinders (Creator of e.V.e HUD)
Giving me the understanding of how you can use keyboard buttons in the HUD! Thanks for this!

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Owned|Myself avatar
Owned|Myself Joined 12y ago
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Owned|Myself
Creator
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Development Info

Notes
It's taken me over a year to work on and tweak but I feel it's finally ready for some sort of public release. I used applications like Notepad++ and some graphics editing program to create this modification. I realise the store is a bit incomplete at the moment. I want to work on creating some better icons for the cart and the All-Class selection. I am also not sure what this will look like on certain resolutions aside from 1280x1024.

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