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About : Insurgency: Modern Infantry Combat - Mods & Resources by the INS Modding Community.

Blurb

Grab your rifle, join your team mates, and enter the fight. Take to the modern battlefield and engage in intense, realistic battles. Choose your side between a highly organized conventional army or the partisan insurgents. Teamwork, tactics, bravery and discipline are the keys to your success in a deadly and treacherous modern war environment. INSURGENCY: Modern Infantry Combat represents the modern battlefield on the individual and tactical levels. Only the best players will become commanders and get the chance to lead its entire team towards victory. This is a game where real-world squad and guerrilla tactics are necessary to stay alive and repel the enemy, and is geared towards clans and organized teams of players.

Credits

Insurgency: Modern Infantry Combat Credits
    Leadership
  • Jeremy Blum Project Lead, Jack of Trades, Mod Rep
  • James "Pongles" Mansfield Assistant Project Lead, Lead Coder Development
  • Chris "2d-Chris" Kay Mapping (Haditha, Haditha Night)
  • Kurt "Bluestrike" Stassen Lead Level Designer (Karkar, Escort)
  • James "DarkNemisis" Cantrell Weapon Textures
  • Jethro "deathz0rz" Beekman Code
  • Guillaume "DelaZ" Goddeeris Artist
  • Jurryt "Deviator" Visser Interface Art
  • Oliver "dux" Hobbs Mapping (Croatian Theater)
  • Joey "Erratic" Adey Mapping & Environment Art (Almaden, Croatian Theater)
  • Ben "E.T." Goodchild Character Animations
  • Shawn "FMPONE" Snelling Mapping
  • Jens "jenz" Veith Level Designer/Environmental Artist
  • Jon "Jonny Phive" Hickenbottom Mapping (Ramadi)
  • Louka "Louti" Outrebon Code
  • Mark Eaton Environment Art
  • Thiago "Minotaur0" Klafke Level Designer (Abdullah)
  • Simon "nooba" Burford Mapping
  • Jay "Optical Snare" Lindsay Lead Sound FX
  • Richard "RDBecket" Douglas Music
  • Robert Bonner Artist
  • Douglas "Skybex" Hamilton Mapping (Croatian Theater)
  • Brian "soulescape" Fieser Sound FX
  • Lasse "spine" Olsen Map and Character Textures
  • Lasse "st0lve" Pedersen Environment Artist
  • Matthias "Steppenwolf" Schmidt Mapping (Baghdad, Croatian Theater)
  • Alex "strykerwolf" Wright Weapon Animations
  • Xon "TwinkeMasta" Lu Weapon Models & Textures
  • Gustav "union" Lundwall Environment Art
  • Jeroen "Xanthi" van Werkhoven Mapping & Environment Art (Ambush)
  • William "xENO" Ewing Code
  • Zachariah Scott Film Director Administration
  • Michiel "Viper" Beenen Public Relations & European Mod Rep
  • Rob "object" Graff Web Administration
  • Dave "Cynu" Weid Server Administration
  • Jeff "Jaboo224" Johnson Lead Tester
  • Stephen "Kingswat" Cookson Lead Tester
  • Lloyd "limakilo" Kelly Lead Tester