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About : Duke Nukem 3D

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The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :) This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:
* A mine that can be placed on any wall and sends out a laser trip beam- perfect for multiplayer games. * A shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat! * You can swim underwater, and even shoot players who are standing outside the water, or vice versa.
Originally released January 29, 1996.


Producer: Greg Paul Malone II Programming: Mark Dochtermann, Todd J. Replogle, Ken Silverman Original Concept: Allen H. Blum III, Todd J. Replogle Graphics / 3D Programming: Ken Silverman Music / Sound Programming: Jim Dosé Level / Scenario Design: Allen H. Blum III, Richard Gray Libraries / Utilities: Ken Silverman Graphics / Artwork: David Demaret, Stephen A. Hornback, Dirk Jones, James Storey, Douglas R. Wood 3D Modelling: Chuck Jones Music: Lee Jackson, Robert Prince Sound: Lee Jackson, Robert Prince Executive Producer: George Broussard Director: Greg Paul Malone II Acting / Voiceovers: Lani Minella, Jon St. John Spanish translation: Randall Mage Unknown: Michael Hadwin, Robert M. Atkins tracking pixel