About : Doom 3

Mods, discussions & more by the DOOM3 Modding Community

Blurb

A massive demonic invasion has overwhelmed the UAC's Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you must struggle with shock, fear, and an all-out assault on your senses as you fight your way to Hell and back, in an epic clash against pure evil.

Credits

* John Carmack — Co-owner, Technical Director

* Timothee 'TTimo' Besset — Network code, GtkRadiant, Linux conversions (formerly a contractee hailing from Paris, now part of the team in Texas)

* Graeme Devine — Sound engine

* Seneca Menard — 3D modelling (formerly of DreamWorks)

* Kenneth Scott — Lead artist

* Fred Nilsson (worked on Antz and Shrek at DreamWorks as an animator) — Animation

* Jim Dose — AI and scripted scenes

* Robert Duffy — Lead programmer

* Jan Paul van Waveren — Game engine (physics)

* Tim Willits — Co-owner, Lead designer (according to the Doom 3 manual, he released a series of maps for the original Doom for free distribution on the Internet. id liked his work and hired him as a designer in 1995).

* Adrian Carmack — Artist

* Patrick Duffy — GUI designer

* Paul Jaquays — Level designer

* Jerry Keehan — Level designer

* Steve Rescoe - Level designer

* Malvern Blackwell — Level designer

* Christian Antkow — Level designer

* Kevin Cloud — Co-owner, Artist

* Todd Hollenshead — Co-owner, CEO

Some work was done by outside specialists:

* Chris Vrenna — (one of the first members of Nine Inch Nails who wrote the music for Quake) — Music (Note: Trent Reznor left part-way through development and no longer has sound or music in Doom 3)

* Ed Lima — (Contract sound designer brought on after Reznor's departure)

* Matthew Castello (a science fiction writer who worked on the famous games The 7th Guest and The 11th Hour) — (non-id) — Game script

* Splash Damage, Ltd. — The company that co-developed Doom 3 multiplayer maps
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