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About : Empires - Mods & Resources by the EMP Modding Community.

Blurb

Empires is a revolutionary mod currently in development for Half-Life 2. It'll be combining the genres of first-person shooter and real-time strategy. Two key players will be present in each game, one player per team will be the commander, playing the game from a top down perspective with the ability to construct bases and give orders to his team, and all remaining players will be soldiers, playing the game from a first person perspective either on foot or in an aircraft or vehicle. The commander can choose to control his team with an iron fist, restrict his team's purchasing ability for buying upgrades and vehicles, and punish anyone who disobeys, or he can be completely nonchalant and allow his team to do what they like with no fear of reprimand. Ultimately, it is up to the commander to determine his team's strategy which will inevitably determine whether his team is victorious. There will be many forms of help when taking on the seemingly monumental task of being the commander. In-game help and NPC characters will offer advice and keep the commander aware of events on the battlefield. As a normal player, it is up to you to follow your commander's orders and do the grunt work of piloting tanks and bombers in order to destroy the enemy team. If, however, the commander is not acting in the team's best interest, he can be voted out just as easily as he was voted into the position in the first place. It is wise to follow the commander and perform tasks that furthers your team's mission, or you might be the one receiving punishment in the form of guard duty. As the game progresses, upgrades will be available in many forms to players. Normal players can be promoted in rank and given command of a squad of infantry (consisting of either human players or bots or a combination of both), given custom abilities such as the scout's ability to hide almost completely from enemy sight, and given upgraded attributes such as improved weapon handling. Upgrades will also become available to vehicles and aircraft in the form of improved weapons, ammo, armor, and engines. Maps will consist of large roaming areas like those common in Battlefield 1942 with plenty of room for aircraft to maneuver and smaller maps which mainly focus on infantry combat. Maps can either be played individually or strung together in the form of a campaign which will progress the storyline and culminate in a sweeter victory or even more bitter defeat.

Credits

  • Currently active members of the Empires mod development team:

    - Krenzo

         Position: Team Lead, Lead Coder, and Design
         History: Krenzo was the original founder of the Empires mod team with Duke and has held the responsibility of leading the team, being the sole programmer for the Battlefield 1942 version, and maintaining the design of the mod. He originally began working with game modding with Doom back in the day and has been engrossed in the practice ever since. Eventually, he moved from the level editing and art aspect of modding to find his true calling as a programmer, but his experience in these areas has helped him lead the rest of the team to maintain a cohesive group of talented mod creators. He is currently enlisted in the United States navy in the nuclear propulsion field, and thanks to internet access while away from land, he is still able to participate in the mod and lead the team while performing his duty out to sea. "I'm very excited about working with the Half-Life 2 engine. Without the obstacles which faced us during our development for Battlefield 1942, we will be able to create Empires in the way we originally envisioned it, as a very deep, engrossing, entertaining, and most importantly, stable mod."

    - Duke

         Position: Lead Artist
         History: Duke originally contacted Krenzo with the proposal to create Empires back during the early days of the Battlefield 1942 modding scene (February of 2003 to be exact). He successfully convinced him to create a full fledged total conversion based on his ideas and art instead of merely an RTS minimod, and they've maintained a flawless partnership ever since. He can be credited as having named Empires and originally creating the idea which blossomed into its current incarnation. He is highly skilled in digital art in all forms and never ceases to impress fellow artists with his abilities. Besides his position as the lead artist for Empires, he also helps lead the team in conjunction with Krenzo and guides the mod's design. He can be credited with designing the entire style and concepts for the Imperial team. "Oh snap!"

    - Megel

         Position: Modeller
         History: Megel joined the Empires team back in the early days of its inception, roughly one month after Duke and Krenzo formed the team. He has previously been a part of several mod teams and even lead his own development team for a game built on the Torque engine at one point. Eventually, he joined with the Empires team based on their similar desires of combining the real-time strategy and first person genres. He has aided the Empires mod team immensely with his impressive ability as a modeller, capable of creating noteworthy models without the aid of concept art or designs of any kind. He has been solely responsible for creating the weapon designs of the Northern Faction army as well as most of their aircraft and vehicles.

    - El Richardo

         Position: Concept and Design Artist
         History: El Richardo joined the Empires team more recently in February of 2004, but his work for the team has been invaluable. He can be singlehandly credited with creating the overall design for the Northern Faction and has produced countless concept designs to aid the team's modellers with their work. "Working on Empires has given me an opportunity to do everything I have ever dreamed of!"

    - Amnesiac

         Position: Musician
         History: Amnesiac recently joined the team in July of 2004 and has painstakingly worked to flesh out the music behind Empires. He works with Krenzo in the US navy and continues to develop for the mod while they're both out to sea. Thanks to his smoothly flowing music and masterful talent, Empires will possess a very gratifying sound track to emphasize the underlying emotions within the mod.

    - Doobie

         Position: Mapper
         

    - Grizzly

         Position: Mapper
         

    - Damian

         Position: Animator
         History: Damian is our latest addition to the team. Coming from a knowledgable animation background, Damian has released much of his work in numerous Half-Life projects. Damian is currently the lead animator for Black Widow Games and is a welcomed addition to the team. He brings a vast amount of knowledge and talent to the team, and Empires will surely increase in quality as a direct result of his participation.