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About : Unreal Tournament 3
Mods, discussions & more by the UT3 Modding Community
From Wikipedia, the free encyclopediaGameplay
Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities. The following game modes are included:
-> Team Deathmatch-> Capture the flag-> Duel: A one versus one gametype. It uses a queueing system, the winner stays, and the loser goes back to the end of the queue. A typical match last five minutes with an unlimited amount of rounds.
-> Warfare (formerly known as Conquest): An amalgamation of Onslaught and Assault (with maps potentially as big as three Onslaught maps). While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes which can always be captured (supplying the captured team with vehicles and a spawnpoint) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
-> Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.
Modes not returning from the previous Unreal Tournament games include Invasion, Onslaught, Bombing Run and Double Domination; Assault was removed from the game during production. Due to the game's customizable nature these game modes could be recreated by users of the game. In addition, the flexibility of the new Warfare mode will allow level designers to create Warfare maps that play like classic Onslaught or classic Assault.
The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which can also guide deployed spider mines with its secondary fire), Bio Rifle, Flak Cannon, Link Gun, Rocket Launcher (which has both Unreal's grenade alternate-fire and Unreal Tournament 2004's secondary fire of spiral or spread formations), Shock Rifle, and Sniper Rifle. There are also two confirmed superweapons, the Redeemer and the Target Painter. The Enforcer (which can be dual-wielded) and Impact Hammer based off the original UT, respectively replace the Assault Rifle and Shield Gun from UT 2003 and 2004. The Enforcer fires either single automatic shot, or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (such as Beserk, UDamage) from enemies. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow.
Killing awards have been expanded from just three in UT2004 to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode, and the announcer will award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, Head Hunter and Big Game Hunter.
The vehicles have been split into two factions, the Axon vehicles (made by the Axon corporation) and Necris vehicles. The Axon vehicles are the same from UT2004, but several have significant gameplay changes. In addition, every player is equipped with a personal hoverboard, which is a skateboard-like device that allows players to traverse large maps, and towed when they grapple other teammates' vehicles. However, the hoverboard is very vulnerable to attack, and any kind of hit will knock the player off the board and disable him for several seconds. Additionally, the player cannot use any weapons while on the board.
The returning Axon vehicles include the Editor's Choice Edition of Unreal Tournament 2004 and are relatively more traditional. Included are the Manta, which is a fast hovercraft which is more maneuverable in UT3, the Raptor (air superiority dogfighter), Scorpion (light assault buggy, now equipped with grenades and has a speed-boost option which can be used to kamikaze itself into another target), Hellbender (armored jeep, the driver now operates the air mine gun reducing the crew to 2), Cicada (a two player air support vehicle), Hellfire SPMA (remote bombardment cannon with a significant improvement in handling), Paladin (infantry support tank that uses an energy shield), Goliath (battle tank), and Leviathan (heavy weapons platform).
The Necris (vampire-like mutated humans who are the opposition in the tournaments) have a rival set of vehicles. There are six Necris vehicles, and although they are not parallel to Axon's vehicles, they are intended to make a good balance against them.
The Necris Viper is most similar to the Manta, a quick strike ground skimmer armed with energy pellets and a kamikaze function. The Nemesis is essentially a mobile energy turret with adaptable snake-like treads, and the DarkWalker is the basic offensive weapon, featuring a twin last beam on a tripod walker (similar to the tripods from H.G. Wells's The War of the Worlds). The Fury is the basic air vehicles of the Necris, with jelly-like propulsion, the Nightshade is a cloaking stealth vehicle, and the Scavenger is an orb-like vehicle with a complex attack mode that shoots energy beams while the orb itself is moving towards the target.
Single player mode will allow the player to select from competitors from all races, and compete against a selection of preset teams, including:
-> Necris, appearing in several previous titles, are the re-animated dead and the antagonists of UT3; white-skinned, gothic-looking beings with advanced technology.
-> The Corrupt, a team of artificially intelligent cybernetic robots, financed by the Liandri Corporation and mysteriously not led by Xan Kriegor this time, who is champion of UT.
-> Iron Guard, a group of hardened mercenaries, led by Brock and his girlfriend Lauren.
-> Krall, serving as soldiers for the Necris army, are a veteran clan of reptilian alien warriors, slaves to the Skaarj during the time period of Unreal.
-> Ronin, a team protected by red amour, with yellow glowing LEDs and henna tattoos; they represent the Izanagi.
System RequirementsPC Minimum System Requirements:
- Windows XP SP2 or Windows Vista or Linux with advanced 3D processing or Mac OS X 10.4
- 2.0+ GHz Single Core Processor
- 512 Mbytes of System RAM
- NVIDIA 6200+ or ATI Radeon 9600+ Video Card
- 8 GB of Free Hard Drive Space
PC Recommended System Requirements:
- 2.4+ GHz Dual Core Processor
- 1 GBytes of System RAM
- NVIDIA 7800GTX+ or ATI x1300+ Video Card
- 8 GB of Free Hard Drive Space
Developer: Epic Games
Publisher: Midway Games
Designer: Steven Polge