Cube 2: Sauerbraten

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Cube 2: Sauerbraten Banner

Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.

Details

Credits
Game / Engine Design * Wouter "Aardappel" van Oortmerssen (wouter at gmx dot net) Programming * Wouter "Aardappel" van Oortmerssen: Majority of the code (website). * Lee "Eihrul" Salzman: Lead programmer, enet networking library, *nix ports, and a lot of the general code, especially lightmaps/physics related. * Mike "Gilt" Dysart: General programming, especially editing/physics related. Additional Code * Adrian "driAn" Henke: MD3 code. * Robert Pointon: GUI code. * Jerry Siebe: Geometry rendering optimisations. * Julian Mayer: MacOSX ports.
Developer
Wouter "Aardappel" van Oortmer
Homepage
sauerbraten.org
Publisher
Saurbraten.org
Release Date
2007-04-15

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