Goldsource Engine

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SubmissionStatsCategorySubmitter SP Or MP Maps? 1y
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Maisth
What causes the "T" model? 1y
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Ezequiel-TM
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Life Tree
How to chop UV Mesh 2y 1y
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Captiva
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Life Tree
Studio
Machine gun prefab 1y
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Prefabs
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Ghost1420071
How to Port a Part Of a Source Map To Goldsrc 1y
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guest3444307
Riften 2y
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Textures
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Ghost1420071
GoldSrc Resources Links 2y 2y
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The303
About texturing 2y
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Captiva
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Morning 2y
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Ghost1420071
Basics run down for compiling 2y
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KonataHamster
Half-Life Texture Tools 2y
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Tools
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The303
GoldSrc Custom Map Texture & Sprite Tutorial 2y
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Tutorials
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The303
2D Image Plane Kit 2y
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Prefabs
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The303
Scraped Ideas 2y 2y
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Ezequiel-TM
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Life Tree
Deep Blue 2y
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Ghost1420071
.bsp file does not render 2y
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stepanium
Liandri Chronicles 2y
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KaliNova
Converting real life photos into HL textures 2y 2y
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Admer456
Need a tutorial for UV Chopping in MS3D 2y
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CS PRO
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CS:GO Ports
Blender SMD tools New GoldSrc Option 2y
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The303

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Goldsource Engine Banner

GoldSrc (also known as GoldSource) is a game engine that was used internally by Valve Corporation and powered titles developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat, and multiple titles in the Counter-Strike series.

Details

Developer
Valve Corporation
Release Date
1998-11-08

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