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Source Engine

Mods, discussions & more by the SOURCE Modding Community

  • Featured

    Nintendo 64 Mapping in Source Engine


    Extracting N64 Models - A Tutorial by Moltard
    Moltard
  • Featured

    Sparks


    By Wirmaple73 - A Tutorial by Wirmaple7321
    Wirmaple7321
  • Featured

    Sunlight/Fire/Light Glow Tutorial


    By Wirmaple73 - A Tutorial by Wirmaple7321
    Wirmaple7321
  • Featured

    Dynamic Shadows


    A Tutorial by Wirmaple7321
    Wirmaple7321
  • Featured

    HDR Skybox to HDR Cubemap


    A Tutorial by NvC_DmN_CH
    NvC_DmN_CH
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D-sides access_time 13y
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hooligan)(uk
Random Prop Spawners access_time 13y
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Ryau
Trigger_multiples for multiplayer activation access_time 13y
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Gas Trap access_time 13y
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robin
How to make a storm access_time 13y
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drimp
Cables access_time 13y
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The_Great_DM
Keyboard Tricks access_time 13y
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The_Great_DM
Using Tools Textures: Part 3 access_time 13y
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Logan Dougall avatar Half Life Storm Flag
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SceneSETUP access_time 13y
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Gradymann
How to make physical brushes access_time 13y
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Jomann
9 Digit Keypad access_time 13y
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TehSilence
Get your Map to Fade In access_time 13y
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-RemiX-
How to fit a texture onto any size brush. access_time 13y
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Wildcard777 avatar
Rising water access_time 13y
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iMap
Using env_lightglow access_time 13y
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Tutorials
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tpskjarhead
How to make a light that looks like it's broken access_time 13y
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Fedda
Make default settings for a map access_time 13y
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iMap
Protect your Map access_time 13y
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Karatekaefer
Surf Map jail doors access_time 13y
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iMap

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Threads 505
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Source Engine Banner

The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, industry-leading lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Details

Credits
Valve
Developer
Valve
Homepage
www.valvesoftware.com
Publisher
Valve
Release Date
2004-11-15

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