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Source Engine

Mods, discussions & more by the SOURCE Modding Community

  • Featured

    Nintendo 64 Mapping in Source Engine


    Extracting N64 Models - A Tutorial by Moltard
    Moltard
  • Featured

    Sparks


    By Wirmaple73 - A Tutorial by Wirmaple7321
    Wirmaple7321
  • Featured

    Sunlight/Fire/Light Glow Tutorial


    By Wirmaple73 - A Tutorial by Wirmaple7321
    Wirmaple7321
  • Featured

    Dynamic Shadows


    A Tutorial by Wirmaple7321
    Wirmaple7321
  • Featured

    HDR Skybox to HDR Cubemap


    A Tutorial by NvC_DmN_CH
    NvC_DmN_CH
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Intelevend
Deadly Tesla Coil Tutorial. access_time 12y
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Optimizing Surf Ramps access_time 12y
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Faceposer Experience? access_time 12y
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SpikedRocker
Rotating Alarm Tutorial access_time 12y
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Intelevend
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Source Engine Help PLEASE!! access_time 12y
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Scar-X-
Props and You... access_time 12y
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Zaldos
Using Terragen to Generate Displacements access_time 12y
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Misto
Two ways to create a round corner access_time 12y
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gigpop
Creating and Exporting Models in Milkshape 3D access_time 12y
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yo1dog
Potential?? access_time 12y
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chaos7040
Setting up a Dedicated Server access_time 12y
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neutral-noise
Creating custom models in 3Ds Max 2009 access_time 12y
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yo1dog
Spinning Sprites access_time 12y
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SiN Episodes access_time 12y
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TheHyena
Nodraw texture reduces lagg? on SDK? access_time 12y
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Gruffstah
Realistic Clean Road Textures access_time 12y
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DasMatze

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Threads 500
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Source Engine Banner

The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, industry-leading lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Details

Credits
Valve
Developer
Valve
Homepage
www.valvesoftware.com
Publisher
Valve
Release Date
2004-11-15

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