Source Engine

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SubmissionStatsCategorySubmitter How to change FOV in script file 10mo
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Map Resource Extractor 11mo 10mo
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NvC_DmN_CH
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Apocalyptic
51 DEV Bright Colour Range Textures W/ BUMPMAP 11mo
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PreviewVoiceGuy
Port and compile this rigged model for source 11mo
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KonataHamster
50 blessings symbol (original sprite) 11mo
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ManiacTron
russian alphabet for source 12mo 12mo
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Prefabs
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Is There Any Tutorials About Making Custom Weapons 12mo
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Doctor Twilight
Model not casting shadow 1y
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KonataHamster
making maps for source engine 1y
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How To Change Weapons Clip Size And Damage 1y
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Tutorials
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Doctor Twilight
Making usable vending machines 1y
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Foofinoo
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Cell 1
M8A2 1y 1y
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Captiva
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Life Tree
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How modify/recolor stuff in Source? 1y
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v0dka
Skybox differing texture sizes 1y
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DreamsOfCyanide
view_models from Insurgency 1y
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schiff.
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Cell 1
My first Source compile [^^] 1y
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NekroMancer
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105th Inc.
[WIP] Reflecting Floors Tutorial 1y 1y
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0xc
Lever Panel Prefab 1y
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Daleth
BSP Pak Extractor 1y 1y
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RadCraftplay2
VPK Context Menu 1y
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TheClonerx
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Source Engine Banner

The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, industry-leading lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Details

Credits
Valve
Developer
Valve
Homepage
www.valvesoftware.com
Publisher
Valve
Release Date
2004-11-15

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