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S.T.A.L.K.E.R.: Shadow of Chernobyl - Mods & Resources by the STALKER Modding Community

  • Featured

    Merging equipment icons with Gimp


    A Tutorial by Kardiofatim
    Kardiofatim
  • Featured

    Vodka Rebuild


    A Mod by 2clip
    2clip
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Kardiofatim
Girly SoC 1mo
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Kallipsoul
Save file 5mo
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SoulScratcher
Vanilla Sounds Reworked 6mo
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Kardiofatim
Troubles with installing mods 11mo
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Y Dyn Cwac
Stalker shadow of chernobyl how to use hand mods 1y
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TheDon
Wasteland II - Electro Piano Cover by alex_mmc 2y Music icon
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Music
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alex_mmc
Merging equipment icons with Gimp 2y
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Kardiofatim
Original Icons Rebuild 3y
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2clip
Prone mod + Player prone icon 3y
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M.E.R.C
ENB Series For STALKER-SHOC 3y
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Alex Crish HECU
Shoker Weapon Pack 3y
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Alex Crish HECU
How do you open old .OGF files? 3y
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Grob
Vanilla weapons repositioned 3y
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CzechDeath
Kardiofatim's G36 Reticle 3y
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Kardiofatim
Kardiofatim's PSO-1 Reticle 3y
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Kardiofatim
Looking for modder 3y
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PaladinTech
AK Shoot 4y
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Gaz24
AK-74 Shoot 4y
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Gaz24
SVT Shoot 4y
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Gaz24

Mods

Category Skins 453
Effects 16
GUIs 13
Game files 11
Maps 2
Textures 0

Sections

Threads 497
Tutorials 22
Sounds 16
News 12
Tools 11
Scripts 5
WiPs 4
Questions 1

Managers

None found

S.T.A.L.K.E.R.: Shadow of Chernobyl Banner

The player travels over immense world of the Zone, its all locations joined into one global map. He can choose any route and will not be limited in his traversing the Zone. The player will be offered free exploration full of generated and scenario-imposed tasks, participation in the eerie events of a murky world. The player will become a stalker, a guy who earns money from shoveling embers out of infernal oven of Chernobyl Zone. Returning from the radioactivity-blazing Zone, he will sell anomalous formations to underground dealers and scientists in research camps on the Zone border. With the money procured, the player will purchase equipment, weapons and protective suits allowing him to reach previously inaccessible areas. This is a role-playing game without growing experience of your character, without changing characteristics and levels. We want the player to develop his real mastery, moreover Stalker is an FPS/RPG game and much depends on his ability to fight. Changing characteristics, levels and player's experience, to our mind, would destroy the realism we try to create. As far as the rest is concerned, this is almost a normal RPG game where players travel the Zone, collect artifacts, weapons, reveal anomalous zones, communicate and trade with NPCs etc.

Details

Game Submitter
Falcon avatar
Falcon
14y
Developer
GSC GameWorld
Homepage
www.stalker-game.com
Publisher
THQ
Release Date
2007-03-15

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