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Download : Eclipse Smash Modpack

A Mod for Super Smash Bros. (3DS)

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  • eclipse_smash.zip access_time 2mo cloud_download 145 save 259,893,971 bytes (248 mb)

Archive Contents

  • eclipse_smash.zip Contains 1,478 files & 396 directories Raw file list
    • Eclipse Smash Release/
      • README.txt
      • luma/
        • titles/
          • 00040000000B8B00/
            • code.ips
            • code.ips.Disabled
          • 00040000000EDF00/
            • code.bin
            • code.ips
            • code.ips.Disabled
          • 00040000000EE000/
            • code.ips
            • code.ips.Disabled
      • saltysd/
        • smash/
          • animcmd/
            • fighter/
              • bayonetta/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • cloud/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • dedede/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • falco/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • fox/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • ganon/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • koopa/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • link/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • lucina/
                • effect.bin
                • expression.bin
                • game.bin
                • main.bch
                • motion.mtable
                • sound.bin
              • mario/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • mariod/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • murabito/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • peach/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • pikachu/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • pitb/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • purin/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • reflet/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • rosetta/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • roy/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • sonic/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • toonlink/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • wiifit/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • wolf/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
              • zelda/
                • effect.bin
                • expression.bin
                • game.bin
                • motion.mtable
                • sound.bin
            • weapon/
              • fox/
                • blaster_bullet/
                  • effect.bin
                  • expression.bin
                  • game.bin
                  • motion.mtable
                  • sound.bin
                • illusion/
                  • effect.bin
                  • expression.bin
                  • game.bin
                  • motion.mtable
                  • sound.bin
              • mariod/
                • drcapsule/
                  • effect.bin
                  • expression.bin
                  • game.bin
                  • motion.mtable
                  • sound.bin
              • pitb/
                • bowarrow/
                  • effect.bin
                  • game.bin
                  • motion.mtable
                  • sound.bin
              • reflet/
                • chrom/
                  • effect.bin
                  • game.bin
                  • motion.mtable
                  • sound.bin
                • gigafire/
                  • effect.bin
                  • game.bin
                  • motion.mtable
                  • sound.bin
          • cro/
            • fighter/
              • fox
              • mariod
          • effect/
            • fighter/
              • fox/
                • fox.010d0000.efc
                • fox.010d0000.ptcl
                • model/
                  • EffFoxBlasterBullet/
                    • normal.bch
                    • normal.mbn
                  • EffFoxBlasterShot/
                    • normal.bch
                  • EffFoxFirefox/
                    • motion.bch
                    • normal.bch
                  • EffFoxReflector/
                    • normal.bch
                    • normal.mbn
                  • EffFoxReflectorRef/
                    • normal.bch
                    • normal.mbn
                  • EffFoxReflectorStart/
                    • normal.bch
                    • normal.mbn
              • peach/
                • Texture1.png
                • Texture4.png
                • model/
                  • EffDaisyAttackHi3/
                    • motion.bch
                    • normal.bch
                  • EffDaisyBomber/
                    • motion.bch
                    • normal.bch
                  • EffDaisySmashRibbon/
                    • motion.bch
                    • normal.bch
                • normal.bch.01.png
                • peach.03030000.efc
              • pitb/
                • trail/
                  • TexMiiSwordsmanSwordTrace06.tex
                  • trail.png
              • reflet/
                • model/
                  • EffRefletSwordFlare/
                    • EFF_reflet_swordA.png
                    • normal.bch
                  • EffRefletThunderswordFlare/
                    • EFF_reflet_swordA.png
                    • EFF_reflet_swordB.png
                    • normal.bch
                • trail/
                  • TexRefletSwoadTrace.tex
                  • TexRefletThunderSwordTrace.tex
          • model/
            • fig_get/
              • Fox/
                • body/
                  • c00/
                    • normal.bch
              • Wolf/
                • body/
                  • c00/
                    • edge.bch
                    • normal.bch
            • fighter/
              • fox/
                • arwing/
                  • c00/
                    • normal.bch
                • blaster/
                  • c00/
                    • normal.bch
                    • normal.mbn
                • body/
                  • c00/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c01/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c02/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c03/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c04/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c05/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c06/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c07/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h00/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h01/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h02/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h03/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h04/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h05/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h06/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h07/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                • landmaster/
                  • c00/
                    • normal.bch
              • link/
                • body/
                  • h02/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
              • mariod/
                • body/
                  • c00/
                    • edge.mbn
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                  • c01/
                    • edge.mbn
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                  • c02/
                    • edge.mbn
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                  • c03/
                    • edge.mbn
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                  • c04/
                    • edge.mbn
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                  • c05/
                    • edge.mbn
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                  • c06/
                    • edge.mbn
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                  • c07/
                    • edge.mbn
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                  • c08/
                    • edge.bch
                    • edge.mbn
                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • c09/
                    • edge.bch
                    • edge.mbn
                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • c10/
                    • edge.bch
                    • edge.mbn
                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • c11/
                    • edge.bch
                    • edge.mbn
                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • c12/
                    • edge.bch
                    • edge.mbn
                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • c13/
                    • edge.bch
                    • edge.mbn
                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h00/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h01/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h02/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h03/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h04/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h05/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h06/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h07/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h08/
                    • edge.bch
                    • edge.mbn
                    • metal_tex.bch
                    • normal.bch
                    • normal.mbn
                  • h09/
                    • edge.bch
                    • edge.mbn
                    • metal_tex.bch
                    • normal.bch
                    • normal.mbn
                  • h10/
                    • edge.bch
                    • edge.mbn
                    • metal_tex.bch
                    • normal.bch
                    • normal.mbn
                  • h11/
                    • edge.bch
                    • edge.mbn
                    • metal_tex.bch
                    • normal.bch
                    • normal.mbn
                  • h12/
                    • edge.bch
                    • edge.mbn
                    • metal_tex.bch
                    • normal.bch
                    • normal.mbn
                  • h13/
                    • edge.bch
                    • edge.mbn
                    • metal_tex.bch
                    • normal.bch
                    • normal.mbn
                • capsuleblock/
                  • c00/
                    • normal.bch
                    • normal.mbn
                • drcapsule/
                  • c00/
                    • normal.bch
                    • normal.mbn
              • peach/
                • body/
                  • c08/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h08/
                    • edge.mbn
                    • metal_tex.bch
                    • normal.bch
                    • normal.mbn
                • kassar/
                  • c08/
                    • metal_tex.bch
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                • kinopio/
                  • c08/
                    • metal_tex.bch
                    • model.jtb
                    • normal.bch
                    • normal.mbn
              • reflet/
                • body/
                  • c00/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c01/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c02/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c03/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c04/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • c05/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h00/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h01/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h02/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h03/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h04/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
                  • h05/
                    • edge.mbn
                    • normal.bch
                    • normal.mbn
              • sonic/
                • body/
                  • c08/
                    • edge.mbn
                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
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                  • c09/
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                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
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                  • c10/
                    • edge.mbn
                    • material_anime.mfp
                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
                    • model.flp
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                  • c11/
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                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
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                    • material_anime_face_lang.pac
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                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
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                    • material_anime_face.pac
                    • material_anime_face_lang.pac
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                    • material_anime_eye.pac
                    • material_anime_eye_lang.pac
                    • material_anime_eyelid.pac
                    • material_anime_eyelid_lang.pac
                    • material_anime_face.pac
                    • material_anime_face_lang.pac
                    • material_anime_hand.pac
                    • metal_tex.bch
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                  • h11/
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                    • normal.vmt
                  • h12/
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                  • h15/
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              • toonlink/
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                  • c09/
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                  • c10/
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                    • mesh.mbn
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                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • c14/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • c15/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h08/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h09/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h10/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h11/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h12/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h13/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h14/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
                  • h15/
                    • edge.mbn
                    • material_anime_eye.pac
                    • material_anime_eyelid.pac
                    • material_anime_face.pac
                    • material_anime_hand.pac
                    • mesh.mbn
                    • metal_tex.bch
                    • model.flp
                    • model.ik
                    • model.jtb
                    • normal.bch
                    • normal.mbn
                    • normal.vmt
            • figure/
              • Fox/
                • body/
                  • c00/
                    • edge.bch
                    • normal.bch
              • Wolf/
                • body/
                  • c00/
                    • edge.bch
                    • normal.bch
          • motion/
            • camera/
              • result/
                • fox/
                  • 2/
                    • camera_motion.bch
                  • 3/
                    • camera_motion.bch
                • mariod/
                  • 1/
                    • camera_motion.bch
                  • 2/
                    • camera_motion.bch
                  • 3/
                    • camera_motion.bch
            • fighter/
              • fox/
                • body/
                  • main.bch
                • bodyresult/
                  • main.bch
                • bodyroutemap/
                  • main.bch
              • lucina/
                • body/
                  • main.bch
              • mariod/
                • body/
                  • main.bch
                • bodyentry/
                  • main.bch
                • bodyresult/
                  • main.bch
                • capsuleblock/
                  • main.bch
                • fighter - Acceso directo.lnk
              • reflet/
                • body/
                  • main.bch
              • sonic/
                • body/
                  • appealsl.smd
                  • main.bch
                  • sonicsw1.bch
              • toonlink/
                • body/
                  • main.bch
          • param/
            • battle_object/
              • battle_object_param.bin
            • fighter/
              • backup2.bin
              • fighter_param.bin
              • fighter_param_common.bin
              • fighter_param_vl_captain.bin
              • fighter_param_vl_cloud.bin
              • fighter_param_vl_dedede.bin
              • fighter_param_vl_diddy.bin
              • fighter_param_vl_donkey.bin
              • fighter_param_vl_duckhunt.bin
              • fighter_param_vl_falco.bin
              • fighter_param_vl_fox.bin
              • fighter_param_vl_gamewatch.bin
              • fighter_param_vl_ganon.bin
              • fighter_param_vl_gekkouga.bin
              • fighter_param_vl_ike.bin
              • fighter_param_vl_kamui.bin
              • fighter_param_vl_kirby.bin
              • fighter_param_vl_koopa.bin
              • fighter_param_vl_koopajr.bin
              • fighter_param_vl_link.bin
              • fighter_param_vl_littlemac.bin
              • fighter_param_vl_lizardon.bin
              • fighter_param_vl_lucario.bin
              • fighter_param_vl_lucas.bin
              • fighter_param_vl_luigi.bin
              • fighter_param_vl_mario.bin
              • fighter_param_vl_mariod.bin
              • fighter_param_vl_marth.bin
              • fighter_param_vl_metaknight.bin
              • fighter_param_vl_mewtwo.bin
              • fighter_param_vl_miifighter.bin
              • fighter_param_vl_miigunner.bin
              • fighter_param_vl_miiswordsman.bin
              • fighter_param_vl_murabito.bin
              • fighter_param_vl_ness.bin
              • fighter_param_vl_pacman.bin
              • fighter_param_vl_palutena.bin
              • fighter_param_vl_pikachu.bin
              • fighter_param_vl_pikmin.bin
              • fighter_param_vl_pit.bin
              • fighter_param_vl_pitb.bin
              • fighter_param_vl_purin.bin
              • fighter_param_vl_reflet.bin
              • fighter_param_vl_robot.bin
              • fighter_param_vl_rockman.bin
              • fighter_param_vl_rosseta.bin
              • fighter_param_vl_roy.bin
              • fighter_param_vl_ryu.bin
              • fighter_param_vl_samus.bin
              • fighter_param_vl_sheik.bin
              • fighter_param_vl_shulk.bin
              • fighter_param_vl_szerosuit.bin
              • fighter_param_vl_toonlink.bin
              • fighter_param_vl_wario.bin
              • fighter_param_vl_wiifit.bin
              • fighter_param_vl_yoshi.bin
              • fighter_param_vl_zelda.bin
            • global_parameter/
              • global_parameter_menu.bin
            • ui/
              • ui_character_db.bin
          • sound/
            • bgm/
              • snd_bgm_A24_SMB_Chijyou_Chika_3DS.nus3bank
              • snd_bgm_A26_NEW2_Athletic_Chijyou_3DS.nus3bank
              • snd_bgm_CRS01_Menu_3DS.nus3bank
              • snd_bgm_CRS02_Senjyou_3DS.nus3bank
              • snd_bgm_CRS03_Shuuten_3DS.nus3bank
              • snd_bgm_CRS07_Online_3DS.nus3bank
              • snd_bgm_F30_YIM_IceCreamIsland_3DS.nus3bank
              • snd_bgm_H11_BW_N_Medley_3DS.nus3bank
              • snd_bgm_H12_BW_Sentou_Zekrom_Reshiram_3DS.nus3bank
              • snd_bgm_H13_XY_Sentou_Trainer_3DS.nus3bank
              • snd_bgm_H14_XY_MiareCity_3DS.nus3bank
              • snd_bgm_L06_PIK_MainTheme_3DS.nus3bank
              • snd_bgm_L09_PIK2_StageSelect_3DS.nus3bank
              • snd_bgm_M01_MIW_MadeInWario_3DS.nus3bank
              • snd_bgm_Q16_BFT_BalloonTrip_3DS.nus3bank
              • snd_bgm_Q18_PO_Running_CountDown_3DS.nus3bank
              • snd_bgm_R21_WPO_MinorCircuit_3DS.nus3bank
              • snd_bgm_T09_SDX_PupupuLand_3DS.nus3bank
              • snd_bgm_W33_SBDX_Menu2_3DS.nus3bank
              • snd_bgm_W34_SBDX_Menu_3DS.nus3bank
              • snd_bgm_W35_SBDX_Menu_ver2_3DS.nus3bank
              • snd_bgm_Z01_F_Mario_3DS.nus3bank
              • snd_bgm_Z02_F_Donkey_3DS.nus3bank
              • snd_bgm_Z03_F_Link_3DS.nus3bank
              • snd_bgm_Z04_F_Samus_3DS.nus3bank
              • snd_bgm_Z05_F_Yoshi_3DS.nus3bank
              • snd_bgm_Z06_F_Kirby_3DS.nus3bank
              • snd_bgm_Z07_F_Fox_3DS.nus3bank
              • snd_bgm_Z08_F_Pikachu_3DS.nus3bank
              • snd_bgm_Z09_F_Luigi_3DS.nus3bank
              • snd_bgm_Z10_F_Captain_3DS.nus3bank
              • snd_bgm_Z11_F_Ness_3DS.nus3bank
              • snd_bgm_Z12_F_Koopa_3DS.nus3bank
              • snd_bgm_Z13_F_Peach_3DS.nus3bank
              • snd_bgm_Z14_F_Zelda_3DS.nus3bank
              • snd_bgm_Z15_F_Sheik_3DS.nus3bank
              • snd_bgm_Z17_F_Marth_3DS.nus3bank
              • snd_bgm_Z18_F_GameWatch_3DS.nus3bank
              • snd_bgm_Z19_F_Falco_3DS.nus3bank
              • snd_bgm_Z20_F_Ganon_3DS.nus3bank
              • snd_bgm_Z21_F_Wario_3DS.nus3bank
              • snd_bgm_Z22_F_Metaknight_3DS.nus3bank
              • snd_bgm_Z23_F_Pit_3DS.nus3bank
              • snd_bgm_Z24_F_ZeroSamus_3DS.nus3bank
              • snd_bgm_Z25_F_Pikmin_3DS.nus3bank
              • snd_bgm_Z27_F_Diddy_3DS.nus3bank
              • snd_bgm_Z32_F_Dedede_3DS.nus3bank
              • snd_bgm_Z33_F_Lucario_3DS.nus3bank
              • snd_bgm_Z34_F_Ike_3DS.nus3bank
              • snd_bgm_Z35_F_Robot_3DS.nus3bank
              • snd_bgm_Z37_F_Purin_3DS.nus3bank
              • snd_bgm_Z41_F_ToonLink_3DS.nus3bank
              • snd_bgm_Z47_F_Sonic_3DS.nus3bank
              • snd_bgm_Z59_F_Lizardon_3DS.nus3bank
              • snd_bgm_Z60_F_MarioD_3DS.nus3bank
              • snd_bgm_Z61_F_Lucina_3DS.nus3bank
              • snd_bgm_Z62_F_PitB_3DS.nus3bank
              • snd_bgm_Z63_F_Rosetta_3DS.nus3bank
              • snd_bgm_Z64_F_Wiifit_3DS.nus3bank
              • snd_bgm_Z65_F_Littlemac_3DS.nus3bank
              • snd_bgm_Z66_F_Murabito_3DS.nus3bank
              • snd_bgm_Z67_F_Palutena_3DS.nus3bank
              • snd_bgm_Z68_F_Reflet_3DS.nus3bank
              • snd_bgm_Z69_F_Duckhunt_3DS.nus3bank
              • snd_bgm_Z70_F_Koopajr_3DS.nus3bank
              • snd_bgm_Z71_F_Shulk_3DS.nus3bank
              • snd_bgm_Z72_F_Gekkouga_3DS.nus3bank
              • snd_bgm_Z73_F_Pacman_3DS.nus3bank
              • snd_bgm_Z74_F_Rockman_3DS.nus3bank
              • snd_bgm_Z80_F_Mewtwo_3DS.nus3bank
              • snd_bgm_Z81_F_Ryu_3DS.nus3bank
              • snd_bgm_Z82_F_Lucas_3DS.nus3bank
              • snd_bgm_Z83_F_Roy_3DS.nus3bank
              • snd_bgm_Z85_F_Cloud_3DS.nus3bank
              • snd_bgm_Z86_F_Bayonetta_3DS.nus3bank
              • snd_bgm_Z87_F_Kamui_3DS.nus3bank
            • config/
              • fightermodelbanktable.mtb
            • se/
              • snd_se_Fox.nus3bank
              • snd_se_MarioD.nus3bank
              • snd_se_narration_characall.nus3bank
            • sequence/
              • fighter/
                • soundseq_MarioD.sqb
              • soundseq_Fox.sqb
            • sound/
              • bgm/
                • snd_bgm_Z13_F_Peach_3DS.nus3bank
                • snd_bgm_Z47_F_Sonic_3DS.nus3bank
                • snd_bgm_Z60_F_MarioD_3DS.nus3bank
            • vc/
              • snd_vc_Fox.nus3bank
              • snd_vc_Fox_ouen.nus3bank
              • snd_vc_MarioD.nus3bank
              • snd_vc_MarioD_c01.nus3bank
              • snd_vc_MarioD_c03.nus3bank
              • snd_vc_MarioD_c05.nus3bank
              • snd_vc_MarioD_c07.nus3bank
              • snd_vc_MarioD_c09.nus3bank
              • snd_vc_MarioD_c11.nus3bank
              • snd_vc_MarioD_c13.nus3bank
              • snd_vc_MarioD_ouen.nus3bank
              • snd_vc_Peach_c08.nus3bank
              • snd_vc_Reflet.nus3bank
              • snd_vc_Reflet_c01.nus3bank
              • snd_vc_Sonic_c08.nus3bank
              • snd_vc_Sonic_c09.nus3bank
              • snd_vc_Sonic_c10.nus3bank
              • snd_vc_Sonic_c11.nus3bank
              • snd_vc_Sonic_c12.nus3bank
              • snd_vc_Sonic_c13.nus3bank
              • snd_vc_Sonic_c14.nus3bank
              • snd_vc_Sonic_c15.nus3bank
              • snd_vc_Toonlink_c08.nus3bank
              • snd_vc_Toonlink_c09.nus3bank
              • snd_vc_Toonlink_c10.nus3bank
              • snd_vc_Toonlink_c11.nus3bank
              • snd_vc_Toonlink_c12.nus3bank
              • snd_vc_Toonlink_c13.nus3bank
              • snd_vc_Toonlink_c14.nus3bank
              • snd_vc_Toonlink_c15.nus3bank
            • vcanim/
              • voiceanim_Fox.vat
          • stage/
            • CollisionAttribute_ctr.bin
            • end/
              • BalloonFight/
                • model/
                  • Z17_00/
                    • normal.bch
                  • Z17_BF/
                    • normal.bch
                    • normal.mbn
                • param/
                  • BalloonFight_stdat.bin
                  • BalloonFight_stprm.bin
                  • Z_BalloonFight_00.lvd
                  • item_stage_gen_param.bin
                • render/
                  • fighter_render_param.bin
                  • render_param.bin
                • scene/
                  • scene.bch
              • NewMario2/
                • model/
                  • Z11_NM2_base/
                    • normal.bch
                    • normal.mbn
                    • shadow.bch
                    • shadow.mbn
                  • Z11_NM2_enkei/
                    • normal.bch
                    • normal.mbn
                  • Z11_NM2_flower/
                    • normal.bch
                    • normal.mbn
                • param/
                  • NewMario2_stprm.bin
                  • Z_NewMario2_00.lvd
                • render/
                  • fighter_render_param.bin
                  • render_param.bin
                • scene/
                  • scene.bch
              • Plasma/
                • model/
                  • Z13_Plasma_base/
                    • normal.bch
                    • normal.mbn
                    • shadow.bch
                    • shadow.mbn
                • param/
                  • Plasma_stdat.bin
                  • Plasma_stprm.bin
                  • Z_Plasma_00.lvd
                  • item_stage_gen_param.bin
              • PunchOut2_c/
                • model/
                  • S73_BG_set/
                    • normal.bch
                    • normal.mbn
                  • Z51_BG/
                    • normal.mbn
                  • Z51_BG_crowd/
                    • normal.mbn
                  • Z51_Enkei/
                    • normal.mbn
                  • Z51_fire/
                    • normal.mbn
                  • Z51_light/
                    • normal.mbn
                  • Z51_lightBoard_KO/
                    • normal.mbn
                  • Z51_lightBoard_punchoout/
                    • normal.mbn
                  • Z51_lightBoard_sudden/
                    • normal.mbn
                  • Z51_strobeFlash/
                    • normal.mbn
                  • Z51_version_punchout01/
                    • normal.mbn
                  • Z51_version_punchout02/
                    • normal.mbn
                  • Z51_vision/
                    • normal.mbn
                  • Z51_vision_ko/
                    • normal.mbn
                  • Z51_vision_suddendeath/
                    • normal.mbn
                  • Z73_ring_all/
                    • normal.bch
                    • normal.mbn
                • param/
                  • PunchOut_c_arealight.bin
                  • PunchOut_c_stprm.bin
                  • Z_PunchOut_c_00.lvd
                  • item_stage_gen_param.bin
                • render/
                  • fighter_render_param.bin
                • scene/
                  • scene.bch
              • PunchOut_c/
                • model/
                  • S73_BG_set/
                    • normal.bch
                    • normal.mbn
                  • Z51_BG/
                    • normal.mbn
                  • Z51_BG_crowd/
                    • normal.mbn
                  • Z51_Enkei/
                    • normal.mbn
                  • Z51_fire/
                    • normal.mbn
                  • Z51_light/
                    • normal.mbn
                  • Z51_lightBoard_KO/
                    • normal.mbn
                  • Z51_lightBoard_punchoout/
                    • normal.mbn
                  • Z51_lightBoard_sudden/
                    • normal.mbn
                  • Z51_strobeFlash/
                    • normal.mbn
                  • Z51_version_punchout01/
                    • normal.mbn
                  • Z51_version_punchout02/
                    • normal.mbn
                  • Z51_vision/
                    • normal.mbn
                  • Z51_vision_ko/
                    • normal.mbn
                  • Z51_vision_suddendeath/
                    • normal.mbn
                  • Z73_ring_all/
                    • normal.bch
                    • normal.mbn
                    • purple1.png
                • param/
                  • PunchOut_c_arealight.bin
                  • PunchOut_c_stprm.bin
                  • Z_PunchOut_c_00.lvd
                  • item_stage_gen_param.bin
                • render/
                  • fighter_render_param.bin
                • scene/
                  • scene.bch
              • XMadein/
                • model/
                  • StgMadein00E/
                    • normal.bch
                  • Z67_StgMadein00/
                    • normal.bch
                    • shadow.bch
                    • shadow.mbn
                • param/
                  • Z_XMadein_00.lvd
              • XPikmin/
                • animation/
                  • S72_floor/
                    • S72_floor.bch
                • model/
                  • House/
                    • normal.bch
                    • normal.mbn
                  • S09_is_SkySea/
                    • normal.bch
                    • normal.mbn
                  • S72_floor/
                    • normal.bch
                    • normal.mbn
                    • shadow.bch
                    • shadow.mbn
                  • Z65_base/
                    • normal.bch
                    • normal.mbn
                  • Z65_farview/
                    • normal.bch
                    • normal.mbn
                  • Z65_rearview/
                    • normal.bch
                    • normal.mbn
                  • Z76_bg/
                    • normal.bch
                    • normal.mbn
                • param/
                  • XPikmin_stprm.bin
                  • Z_XPikmin_00.lvd
                • render/
                  • fighter_render_param.bin
                  • render_param.bin
            • melee/
              • BattleField_c/
                • model/
                  • S00_BG/
                    • normal.bch
                    • normal.mbn
                  • S00_SKY/
                    • normal.bch
                    • normal.mbn
              • Pupupuland64_c/
                • model/
                  • S71_BG/
                    • normal.bch
                    • normal.mbn
                  • S71_pupupuWispyanim_TopN/
                    • normal.bch
                    • normal.mbn
                  • S71_ring/
                    • normal.bch
                    • normal.mbn
                    • shadow.bch
                    • shadow.mbn
                  • S71_stars/
                    • normal.bch
                    • normal.mbn
                  • S71_surinuke/
                    • normal.bch
                    • shadow.bch
                    • shadow.mbn
                • param/
                  • Pupupuland64_c_stprm.bin
            • other/
              • OnlineTraining_c/
                • model/
                  • OnlineTraining_Stage/
                    • normal.bch
                    • normal.mbn
                    • shadow.bch
                    • shadow.mbn
                  • OnlineTraining_sky/
                    • normal.bch
                    • normal.mbn
                  • normal.bch
                  • normal.mbn
                  • shadow.bch
                  • shadow.mbn
                • param/
                  • OnlineTraining_c_00.lvd
                  • OnlineTraining_c_stprm.bin
                • render/
                  • post_effect/
                    • cellophane.tex
                • scene/
                  • scene.bch
              • Title_c/
                • model/
                  • Drmario/
                    • normal.bch
                  • Fox/
                    • normal.bch
          • ui/
            • info/
              • dmg/
                • img-00001.tex
                • img-00002.tex
                • img-00043.tex
            • lumen/
              • chara_ready_up/
                • img-00002.tex
              • chara_up/
                • chara_up.lm
              • com_bg00_up/
                • com_bg00_up.lm
                • img-00000.tex
              • main_up/
                • img-00000.tex
              • result_up/
                • img-00000.tex
                • img-00001.tex
                • img-00003.tex
              • title_up/
                • img-00000.tex
                • img-00001.tex
                • img-00002.tex
                • img-00003.tex
            • message/
              • figure.msbt
              • melee.msbt
              • menu.msbt
              • sound.msbt
            • replace/
              • append/
                • chr/
                  • chr_10/
                    • chr_10_Bayonetta_01.tex
                    • chr_10_Cloud_01.tex
                    • chr_10_Kamui_01.tex
                    • chr_10_Lucas_01.tex
                    • chr_10_Mewtwo_01.tex
                    • chr_10_Roy_01.tex
                    • chr_10_Ryu_01.tex
              • chr/
                • chr_00/
                  • chr_00_Drmario_01.tex
                  • chr_00_Drmario_02.tex
                  • chr_00_Drmario_03.tex
                  • chr_00_Drmario_04.tex
                  • chr_00_Drmario_05.tex
                  • chr_00_Drmario_06.tex
                  • chr_00_Drmario_07.tex
                  • chr_00_Drmario_08.tex
                  • chr_00_Drmario_09.tex
                  • chr_00_Drmario_10.tex
                  • chr_00_Drmario_11.tex
                  • chr_00_Drmario_12.tex
                  • chr_00_Drmario_13.tex
                  • chr_00_Drmario_14.tex
                  • chr_00_Fox_01.tex
                  • chr_00_Fox_02.tex
                  • chr_00_Fox_03.tex
                  • chr_00_Fox_04.tex
                  • chr_00_Fox_05.tex
                  • chr_00_Fox_06.tex
                  • chr_00_Fox_07.tex
                  • chr_00_Fox_08.tex
                  • chr_00_Link_03.tex
                  • chr_00_Miienemyf_09.tex
                  • chr_00_Miienemyf_10.tex
                  • chr_00_Miienemyf_11.tex
                  • chr_00_Miienemyf_12.tex
                  • chr_00_Miienemyf_13.tex
                  • chr_00_Miienemyf_14.tex
                  • chr_00_Miienemyf_15.tex
                  • chr_00_Miienemyg_09.tex
                  • chr_00_Miienemyg_10.tex
                  • chr_00_Miienemyg_11.tex
                  • chr_00_Miienemyg_12.tex
                  • chr_00_Miienemyg_13.tex
                  • chr_00_Miienemyg_14.tex
                  • chr_00_Miienemyg_15.tex
                  • chr_00_Miienemyg_16.tex
                  • chr_00_Miienemys_09.tex
                  • chr_00_Reflet_01.tex
                  • chr_00_Reflet_02.tex
                  • chr_00_Reflet_03.tex
                  • chr_00_Reflet_04.tex
                  • chr_00_Reflet_05.tex
                  • chr_00_Reflet_06.tex
                  • chr_00_Reflet_09.tex
                  • chr_00_Reflet_10.tex
                  • chr_00_Reflet_11.tex
                  • chr_00_Reflet_12.tex
                  • chr_00_Reflet_13.tex
                  • chr_00_Reflet_14.tex
                • chr_10/
                  • chr_10_Captain_01.tex
                  • chr_10_Dedede_01.tex
                  • chr_10_Diddy_01.tex
                  • chr_10_Donkey_01.tex
                  • chr_10_Drmario_01.tex
                  • chr_10_Duckhunt_01.tex
                  • chr_10_Falco_01.tex
                  • chr_10_Fox_01.tex
                  • chr_10_Gamewatch_01.tex
                  • chr_10_Ganon_01.tex
                  • chr_10_Gekkouga_01.tex
                  • chr_10_Ike_01.tex
                  • chr_10_Kirby_01.tex
                  • chr_10_KoopaJr_01.tex
                  • chr_10_Koopa_01.tex
                  • chr_10_Link_01.tex
                  • chr_10_Littlemac_01.tex
                  • chr_10_Lizardon_01.tex
                  • chr_10_Lucario_01.tex
                  • chr_10_Lucina_01.tex
                  • chr_10_Luigi_01.tex
                  • chr_10_Mario_01.tex
                  • chr_10_Marth_01.tex
                  • chr_10_Metaknight_01.tex
                  • chr_10_Miienemyf_01.tex
                  • chr_10_Miienemyg_01.tex
                  • chr_10_Miienemys_01.tex
                  • chr_10_Miifighter_01.tex
                  • chr_10_Miigunner_01.tex
                  • chr_10_Miiswordsman_01.tex
                  • chr_10_Murabito_01.tex
                  • chr_10_Ness_01.tex
                  • chr_10_Pacman_01.tex
                  • chr_10_Palutena_01.tex
                  • chr_10_Peach_01.tex
                  • chr_10_Pikachu_01.tex
                  • chr_10_Pikmin_01.tex
                  • chr_10_Pit_01.tex
                  • chr_10_Pitb_01.tex
                  • chr_10_Purin_01.tex
                  • chr_10_Reflet_01.tex
                  • chr_10_Robot_02.tex
                  • chr_10_Rockman_01.tex
                  • chr_10_Rosetta_01.tex
                  • chr_10_Samus_01.tex
                  • chr_10_Sheik_01.tex
                  • chr_10_Shulk_01.tex
                  • chr_10_Sonic_01.tex
                  • chr_10_Szerosuit_01.tex
                  • chr_10_Toonlink_01.tex
                  • chr_10_Wario_01.tex
                  • chr_10_Wiifit_01.tex
                  • chr_10_Yoshi_01.tex
                  • chr_10_Zelda_01.tex
                • chr_13/
                  • chr_13_Drmario_01.tex
                  • chr_13_Drmario_02.tex
                  • chr_13_Drmario_03.tex
                  • chr_13_Drmario_04.tex
                  • chr_13_Drmario_05.tex
                  • chr_13_Drmario_06.tex
                  • chr_13_Drmario_07.tex
                  • chr_13_Drmario_08.tex
                  • chr_13_Drmario_09.tex
                  • chr_13_Drmario_10.tex
                  • chr_13_Drmario_11.tex
                  • chr_13_Drmario_12.tex
                  • chr_13_Drmario_13.tex
                  • chr_13_Drmario_14.tex
                  • chr_13_Fox_01.tex
                  • chr_13_Fox_02.tex
                  • chr_13_Fox_03.tex
                  • chr_13_Fox_04.tex
                  • chr_13_Fox_05.tex
                  • chr_13_Fox_06.tex
                  • chr_13_Fox_07.tex
                  • chr_13_Fox_08.tex
                  • chr_13_Sonic_09.tex
                • chr_20/
                  • chr_20_Drmario_01.tex
                  • chr_20_Drmario_02.tex
                  • chr_20_Drmario_03.tex
                  • chr_20_Drmario_04.tex
                  • chr_20_Drmario_05.tex
                  • chr_20_Drmario_06.tex
                  • chr_20_Drmario_07.tex
                  • chr_20_Drmario_08.tex
                  • chr_20_Drmario_09.tex
                  • chr_20_Drmario_10.tex
                  • chr_20_Drmario_11.tex
                  • chr_20_Drmario_12.tex
                  • chr_20_Drmario_13.tex
                  • chr_20_Drmario_14.tex
                  • chr_20_Fox_01.tex
                  • chr_20_Fox_02.tex
                  • chr_20_Fox_03.tex
                  • chr_20_Fox_04.tex
                  • chr_20_Fox_05.tex
                  • chr_20_Fox_06.tex
                  • chr_20_Fox_07.tex
                  • chr_20_Fox_08.tex
                  • chr_20_Sonic_09.tex
                • chr_80/
                  • chr_80_Drmario_01.tex
                  • chr_80_Fox_01.tex
                • chr_81/
                  • chr_81_Drmario_01.tex
                • chr_90/
                  • chr_90_Drmario_01.tex
                  • chr_90_Fox_01.tex
                • chrn_00/
                  • chrn_00_Drmario_01.tex
                  • chrn_00_Fox_01.tex
                • chrn_40/
                  • chrn_40_Drmario_01.tex
                  • chrn_40_Fox_01.tex
                • chrn_70/
                  • chrn_70_Drmario_01.tex
                • stock_00/
                  • stock_00_Drmario_01.tex
                  • stock_00_Drmario_02.tex
                  • stock_00_Drmario_03.tex
                  • stock_00_Drmario_04.tex
                  • stock_00_Drmario_05.tex
                  • stock_00_Drmario_06.tex
                  • stock_00_Drmario_07.tex
                  • stock_00_Drmario_08.tex
                  • stock_00_Drmario_09.tex
                  • stock_00_Drmario_10.tex
                  • stock_00_Drmario_11.tex
                  • stock_00_Drmario_12.tex
                  • stock_00_Drmario_13.tex
                  • stock_00_Drmario_14.tex
                  • stock_00_Fox_01.tex
                  • stock_00_Fox_02.tex
                  • stock_00_Fox_03.tex
                  • stock_00_Fox_04.tex
                  • stock_00_Fox_05.tex
                  • stock_00_Fox_06.tex
                  • stock_00_Fox_07.tex
                  • stock_00_Fox_08.tex
                  • stock_00_Sonic_09.tex
                • stock_90/
                  • stock_90_Drmario_01.tex
                  • stock_90_Drmario_02.tex
                  • stock_90_Drmario_03.tex
                  • stock_90_Drmario_04.tex
                  • stock_90_Drmario_05.tex
                  • stock_90_Drmario_06.tex
                  • stock_90_Drmario_07.tex
                  • stock_90_Drmario_08.tex
                  • stock_90_Drmario_09.tex
                  • stock_90_Drmario_10.tex
                  • stock_90_Drmario_11.tex
                  • stock_90_Drmario_12.tex
                  • stock_90_Drmario_13.tex
                  • stock_90_Drmario_14.tex
                  • stock_90_Fox_01.tex
                  • stock_90_Fox_02.tex
                  • stock_90_Fox_03.tex
                  • stock_90_Fox_04.tex
                  • stock_90_Fox_05.tex
                  • stock_90_Fox_06.tex
                  • stock_90_Fox_07.tex
                  • stock_90_Fox_08.tex
                  • stock_90_Sonic_09.tex
              • mark/
                • mark_00/
                  • mark_00_plankton.tex
                • mark_90/
                  • mark_90_plankton.tex
              • stage/
                • stage_10/
                  • stage_10_BalloonFight.tex
                  • stage_10_NewMario2.tex
                  • stage_10_Plasma.tex
                  • stage_10_PunchOut_c.tex
                  • stage_10_XMadein.tex
                  • stage_10_XPikmin.tex
                • stage_11/
                  • stage_11_BalloonFight.tex
                  • stage_11_NewMario2.tex
                  • stage_11_Plasma.tex
                  • stage_11_PunchOut_c.tex
                  • stage_11_XMadein.tex
                  • stage_11_XPikmin.tex
            • result/
              • result_flash/
                • flash.bch
                • flash_anim.bch
              • result_replaceBG/
                • kime.bch
              • result_winner/
                • winner_1P.bch
                • winner_2P.bch
                • winner_3P.bch
                • winner_4P.bch
                • winner_CP.bch
                • winner_only.bch
            • texture/
              • inf_com_loading00_mask/
                • inf_com_loading00_mark_mask.tex
              • title_logo_fire/
                • title_logo_fire.tex
              • title_logo_fire_mask/
                • title_logo_fire_mask.tex

Installation Instructions

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License

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