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Always Fight Blights at Hyrule Castle
A Mod for The Legend of Zelda: Breath of the Wild (WiiU)
So, you beat the Divine Beasts? How about a rematch?
This is a mod of the HyruleCastle event that changes the "checks" that the game performs, so that the player, no matter if they have beaten the Blight Ganons (referred to as Phantom Ganons in the files) at the Divine Beasts and freed the souls of the four Champions, will always have to fight the Blights at Hyrule Castle before confronting Calamity Ganon.
Note: All this does is change how the game acts upon entering the Sanctum. If you have defeated the Blights at the Divine Beasts, the Beasts will still fire x-number of lasers at Calamity Ganon and reduce his health as normal. All this does is "restore" the boss-rush for those who don't just run straight to the castle.
Endorsements: Ganon Rebalance - By ArcAngleofJustice. Its release pushed me to finally release this mod; check it out! I am currently working on a similar mod, but out of fairness, I suggest taking a look at this! Hyrule Rebalance - By Hollo. Simple but great changes; even without using "all" of the mod, the changes to flurry rush and stamina definitely make the Ganon bossrush much more entertaining. Champion's Nerf - By NiceneNerd. Puts the Blights on more even footing since your Champion powers can't help you as much!
Question for how this mod was done, was this edited via the event editor? If so was this an eventflow file? i could have sword this was a timeline file and I'm interested in knowing how the sanctum cutscene works.