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No Model Tinting

A Mod for Sonic Adventure 2

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Updates

1.1 Release 8d
  • - Added a fix for the game's brightness, which is slightly higher than the Dreamcast and GameCube versions. However, due to the Mod Loader not supporting replacing the relevant file yet, you'll need to insert it yourself. See the main mod folder (or the download page) for instructions. Added a comparison screenshot to the mod's page. (Pyramid Cave)

Removes dark tinting on various models.

Since the GameCube version there's been a bug that causes material colors on models to be applied when they shouldn't be. The default color value is grey, so this causes a lot of objects to render with a dark tint.

This makes the game ignore the color for any object with that value, which fixes about 95% of them. Originally I made it ignore everything, but it turned out some models relied on it (SA2B logo, Metal Harbor missile etc.) to look right. This mod shouldn't interfere with anything like that.

Here's a few examples of what this mod fixes:
  • Checkpoints
  • Containers
  • Dash/Launch Panels
  • GUN Robots
  • Item Boxes
  • Low-Poly character models (Lowest poly Sonic+Shadow's arms look a bit bright though so I've included copies of their models that fix that)
  • Rings
  • Rockets
  • Springs
  • Upgrades
It'll fix tinted cutscene models as well, but if you're already using the Cutscene Revamp you won't notice anything, since it's already been fixed there.

1.1 contains a fix for the game's brightness, which is slightly higher than the Dreamcast and GameCube versions. The Mod Loader currently does not support replacing the shader file, so you'll need to insert it yourself. Instructions (as well as a back up of the original shader file) are in the mod's main folder.

Files

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  • mvp13 avatar
    mvp13 Joined 6mo ago
    Offline
    access_time 6d
    Hi, I just downloaded your new update to this, but the Note on the Shader Folder .txt file is blank. I assume we just drop the two shader files into the game shader files and let it replace them? 
    Bananite
    URL to post:
  • AgustinTTBlue avatar
    AgustinTTBlue Joined 1y ago
    Offline
    285 points Ranked 52060th
    access_time 5mo
    Could you make this mod compatible with "DC Character" mod by End User?

    https://gamebanana.com/wips/48797

    When I activate this mod along with the "DC Characters" the models remain the same ugly and round from gamecube
    Bananite
    URL to post:
  • ManiaSonic avatar
    ManiaSonic Joined 2y ago
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    access_time 7mo
    Dry Lagoon for Rouge has broken fully black turtle. 
    Bananite
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  • ElectroNuke avatar
    ElectroNuke Joined 2y ago
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    1,388 points Ranked 22353rd
    8 medals 1 rare
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    access_time 7mo edit 7mo
    Jesus, Speeps, the service you do for SA2 modding is mind-boggling. Think Dreamcast lighting might be implemented someday with all these new fixes?
    E-Nuke
    URL to post:

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SPEEPSHighway
SPEEPSHighway Joined 1y ago
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SPEEPSHighway Joined 1y ago
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SPEEPSHighway
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