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Controller Hook

A Mod for Sonic Heroes

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Updating GB Download with Latest Release 22d
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Same Game, New Controllers. When the stock mouse support annoys you so much when hacking that you make an entire input mod to avoid it.

Heroes Essentials: Controller Hook



Same Game, New Controllers When the stock mouse support annoys you so much
when hacking that you make an entire input mod to avoid it.

Id: sonicheroes.controller.hook

Table of Contents

Prerequisites

The Hook uses the Hooks Shared Library. Please download and extract that mod first.

About This Project

This project is a set of mods for Reloaded II Mod Loader that provide support for sending and post processing of inputs that get sent to the game.

Inside This Repository

Mods

Hook: Provides support for sending and post processing inputs to the game.

PostProcess: Provides support for common input post processing effects such as deadzones, swapping triggers. (Requires Hook)

XInput: Provides support for XInput Controllers to be used by the game. (Requires Hook)

Controllers (For Programmers)

Heroes.Controller.Hook.Interfaces: Provides support for other mods to set inputs, do input post processing, receive events on input.

New Features

  • Support rotations with Triggers.
    •     Normally the game doesn't read the trigger values from any controllers, outright ignoring them in the PC version.
    •     That said, the Engine underneath still supports rotation with triggers, and thus this mod allows you to use the triggers once again.
  • Support 3P, 4P inputs.
    •     Of course the game isn't 4 player, although it is believed the game may have had 4 player support prior to the E3 beta.
    •     Normally the game only reads inputs for the first two controllers, but the last two controllers are still used in some debug menus.
    •     One of these debug menus is the "Easy Menu/EASY_SELECT" menu.

How to Use

A. Install Reloaded Mods as usual. (Extract to mod directory)

B. Enable all mods and run the game. (This auto-generates the config files)

C. Adjust controller configurations. (if necessary)

Controller configurations can be found in each of the respective mod folders.

PostProcess will allow you to adjust individual deadzones for each axis as well as a few other features. XInput will allow you to rebind all of the buttons for your Xbox or Xbox-like controller.

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  • SolidSonicTH avatar
    SolidSonicTH Joined 23d ago
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    Does the XInput mod support the right and left bumpers? I can't seem to assign them (just right and left triggers).
    Bananite
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  • OnsoMaru avatar
    OnsoMaru Joined 2y ago
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    243 points Ranked 53672nd
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    access_time 21d edit 21d
    Gonna Add Rumble too eventually right? Only works with Dinput as far as the vanilla game goes.
    Bananite
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Sewer56lol
Sewer56lol Joined 2y ago
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Sewer56lol avatar
Sewer56lol Joined 2y ago
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GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below. 0. Additional Definitions. As used herein, "this License" refers to version 3 of the GNU Lesser General Public License, and the "GNU GPL" refers to version 3 of the GNU General Public License. "The Library" refers to a covered work governed by this License, other than an Application or a Combined Work as defined below. An "Application" is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. Defining a subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library. 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