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The Solid Project For Fallout New Vegas mod is unquestionably one of the best mods for Fallout: New Vegas out there. Problem is, after some "negative issues", the author decided to take it down. So, I've decided to upload Solid Project For Fallout New Vegas onto GameBanana, for all to download and enjoy. This version is V18, which is apparently the latest version of the mod the author ever made public.
To install, download the file, extract it, copy the "Data" folder to your Fallout: New Vegas directory, open FalloutNVLauncher, then click on "Data Files" and enable the mod.
This mod aims to improve your Fallout: New Vegas experience. It features new gameplay mechanics from most recent FPS games. It's combination of Lazarus Project and Animation Project.
Features from Animation Project: Combat Takedowns - You can perform non-lethal and lethal combat and sneaking takedowns. Combat rolls - Perform combat rolls to evade an attack or get closer to enemy. Animated sprint - You can sprint with brand new animations. You can tackle enemies by pressing "Attack" button while sprinting. Animated Ingestibles - When you take Stimpak, Super Stimpak, MedX, Tourniquet, Jet, Vodka, Whiskey -- PC will play first person animation. Object grabbing - Special animation plays when you activate objects or open doors. Animated Landing - Landing animation when you fall. Melee Combat - Perform melee hits with your ranged weapon in first person.
Features from Lazarus Project: Wheel menu - New HUD item selection menu which allows you to quickly equip Item\Weapon or consume an ingestible. Gamemode Companion Wheel - Appears instead of vanilla companion wheel. Works with custom companions. You can disable it for particular companion if needed. VATS Criticals - Similar to Fallout 4 when you hit enemy in VATS you build up a critical meter. When it's full you can execute a devastating attack on enemy (Usual attack + 4x of base weapon damage) and enemy target below heal threshold (30% by default) will be killed instantly. It does NOT override vanilla criticals. Ladder climbing - Climb ladders. Can be switched off for non-vanilla ladders. Visual Objectives (+ New Dishonored 2 Objective Markers) - Places floating markers over quest objectives automatically. You can change color of the arrows and their size according to their distance to player. FO4 Dynamic Crosshair -Turns vanilla reticle into Fallout 4 Crosshair and makes activation prompt into Fallout 4 one. FO4 Radiation Meter - Replaces vanilla radiation meter with Fallout 4 one. Hit marker - Displays hit marker when you hit an enemy. Hit Indicator - Displays indicator when you are hit by enemy. Real Time Equipper - You can equip\unequip items, consume ingestibles,attach\remove weapon mods and drop items in real time. Also used to store items to Wheel menu. Item Previewer - Emulates Fallout 4 preview item menu. When you pick up an item you'll be able to inspect it before taking it in your inventory.
When you first load a savegame with Solid Project you will see initialization menu where you will be able to choose what features you want to use.
Features you chose will be enabled by default on any other clean save (savegame previously not loaded with Solid Project active).
If you want to change your default settings you need to hold "backspace" for 4 seconds in main menu until you see the message "Solid Project::Initialization reset. Load Solid Project with any clean save."
All features can be enabled and disabled in MCM menu at any time during gameplay.
You have 2 hotkey buttons
1) Lazarus Project hotkey button ("K" by default). You can use it to invoke Real Time Equipper. You can make it invoke Wheel Menu by ticking "Invoke by" in "Main" subsection of "Solid Project#2" MCM submenu . Also you can use it to add\remove companions from ban list for Gamemode Dialogues (you need to have companion in your crosshair).
2) Animation Project hotkey button ("L" by default). You can use it to initiate takedowns.
To sprint press "Shift" by default.
Solid Project has means to retrieve text from game settings so TommInfinite can use user's localization entries which means that simple words like "Category", "Armor", "Aid" will be written in your language. To activate this tick "Use translation" in "Main" subsection of "Solid Project#1"in MCM menu. Unfortunately not all needed text is contained in game localization so TommInfinite asked members of Nexus community to translate remaining UI entries in following languages: Russian, German, Spanish, French. Choose translation in same MCM menu.