This pack turns every shield in the game into an offhand defensive weapon matching the mainhand weapon that shield most likely would have been paired with!
Refer to the Readme.txt for a chart of shield names and actor names replaced by this mod.
All of these files are original power vanilla versions.
Some of the swords have had their sheaths removed to make them match the offhand weapon, which has no sheath. Only the offhand Master Sword has been repositioned on the back, all other offhand swords are sticking up over your head. It takes a lot of time to adjust the positioning vectors, and I'm too lazy for all that!
Only sbactorpack and sbitemico files have been changed. If you use custom textures, there should be no conflict. If you use durability mods or other stat changing mods, they will override this in most cases.
For CEMU users, the fspriority in the rules.txt file is very low, to allow my other Dual Wield mods to override this mod. You may use them in conjunction, if for example you want all my Dual Wield Windcleavers and Moonlight Scimitars, and just let the rest of the weapons in the game also be dual wield.
Using any other mod that changes weapon and/or shield sbactorpacks will result in some or all of these reverting to that other mod. For example, if you use one of the recent Master Sword Beam replacements by thebebop, the Master Sword in this file will be replaced, resulting in the sheath returning, but nothing too irritating. Another example, if you use this plus the Upgraded Hylian Shield mod by Serfrost, the Hylian shield will return instead of the offhand Master Sword, but the inventory icon will be a sword and not the shield, so it would be usable but weird. You could refer to the chart n the Readme and delete from my mod: Weapon_Shield_030.sbactorpack, Weapon_Shield_030.sbitemico, and Weapon_Sword_070.sbactorpack since these are the files relevant to the Hylian Shield changes.