lights.rad

A Mod for Half-Life

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Working lights.rad file, note that I made some adjustment to the parameters so it is not 100% original. Works also for counter-strike 1.6. Just paste it in the compiler folder. 

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  • papaschlange avatar
    papaschlange username pic Joined 3y ago
    Tin Foil Hitman
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    16d
    what does it exactly do?
    Stop water fluoridation
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    silentrunner007 Joined 12y ago
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    1mo
    lights.rad has ALWAYS worked.  If you used a very old setup you have valve.rad which you would rename to lights.rad.  Most texture light info was ignored due to the "//" in front the majority of the lights listed in it.  Your settings may not work well with my maps.  The file was designed to be customized per your individual needs.
    Rather than posting your rad file you should maybe due a tutorial explaining usage of the light.rad file.  :)

    To be honest though lights file usage is kinda obsolete.
    I haven't used it in years. I use the info_textlights entity which you can have texture light settings on a per map basis.  Using that entity in your map means you no longer need to remember your settings for each map or modify your lights.rad file.  This entity has been usable since version 1.6 ZHLT
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    Mantra
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ResR
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ResR Joined 8y ago
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