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Modification, perhaps, for the best action of all time. Become a witness of the cascade resonance, fleeing the monsters from Xen and the US armed forces in the best graph-modeled modification "ideal Half-Life"!
Features: Ultra Quality weapon models Water shader Detailed textures New explosion effects Bunny hop available Changed weapon: M16A2 (with individual cartridges), Desert Eagle, Crossbow from Half-Life 2 (1 bolt)
I did this "modification" in 2011-2014, and so I don't completed it until the end. Mod version: 3X. I did not replace the prefabs on the model (for example, a tank, a tram in Black Mesa at the very beginning of the game, and so on) as once wanted. I decided to publish it after 5 years. I even somehow do not care what reaction you will have. Download and see for yourself, suddenly you will be pleased to play it. Everyone has the right to exist. Enjoy! (google translate)
I really liked the campaign with the mod, however I would like to try the multiplayer experience with the mod, could you enable it?
I tried replacing mod files inside / valve, omitting some so that the game would not close, but you could not see the multiplayer skins, and obviously, you could not access the multiplayer configuration window, to edit nick or another thing. It would be great if you could enable it.
Another point is: Can the texture of moving water be improved?
Stagnant water looks great, but on the move it looks worse than the original water.
As a final point: Can the textures of halflife.wad be edited?
I wanted to put some textures for the crossfire map from the trusty pack, but by replacing the halflife.wad to test how the original trusty pack would look, several textures did not load.
Best regards, I notice the effort you put in this mod.
Is this pack for Xash3D? Because, if it isn't, then it can't be "ideal HL" pack in any way
Models have insane amount of polygons (and i can't emphasize it enough). I'm not even sure Xash3D could handle it and regular GoldSrc will cripple just by spawning them in map
Many textures have textures far bigger that 512x; Half-Life can't even show textures larger than 512x (and sometimes crashes if resolution is too big)
And don't make me get started on the credits. I bet half of these models are taken from somewhere and were not properly credited. For example, these v_models were taken from Trusty Crowbar's BMS-pack (whole pack seems to be based on it)